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project point to body
I'm working on a feature that will pull points to a body in various ways: closest point, and projected along a direction. I'm using evDistance for the closest point and evRaycast for the projection. It seems like evRaycast is about 10x slower. What can I do to optimize? Should I even be using evRaycast? Performance matters because I'll be iterating over a large number of points.
Evan Reese / Principal and Industrial Designer with Ovyl