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semi-freeform 3d shapes?
david_rysdam
Member Posts: 11 ✭
I'm making a kinetic sculpture. It's going to have golf balls rolling down tubes made of welded-together wire. I was having some difficulty figuring out how to make the routes, but I think I've mostly got it licked. However, I'm not sure how to join sections that meet at arbitrary solid angles. To see what I mean, I've constructed a test version. (For the sake of discussion, call the 4 vertical bars the "feed tube" and the spiral bars the "descender".)
How do I attach the exit of the feed tube with the top of the descender? "Loft" is just going to do shortest path thing, which won't leave room for the balls. I could sweep a sketch, but I'd have to define a new plane for each bar probably. Or maybe I could make a spiral with a tighter radius and lower pitch that would connect the two, but that's going to be a huge hassle.
Basically, I think I want a 3D spline...
(Incidentally, is there some easy button or something to include screenshots of a document here in the forum? Other than manually taking a screenshot and uploading it, I mean.)
How do I attach the exit of the feed tube with the top of the descender? "Loft" is just going to do shortest path thing, which won't leave room for the balls. I could sweep a sketch, but I'd have to define a new plane for each bar probably. Or maybe I could make a spiral with a tighter radius and lower pitch that would connect the two, but that's going to be a huge hassle.
Basically, I think I want a 3D spline...
(Incidentally, is there some easy button or something to include screenshots of a document here in the forum? Other than manually taking a screenshot and uploading it, I mean.)
0
Comments
I think the main conclusion for my use of OnShape is that it needs a way to connect points that is simpler than
1) figure out a way to construct a plane containing and/or perpendicular to those points.
2) make sketch(es)
3) extrude/sweep