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How to create bounded surfaces from edges ?
mutharasu_lalitha_chockalingam
Member Posts: 1 ✭
I have an extruded cylindrical surface (from a circle sketch). I want to create two other circular surfaces, at the ends of the cylindrical surface.
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andrew_troup Member, Mentor Posts: 1,584 ✭✭✭✭✭Another way, which is a slight variation on @shanshan's method: to sketch a radial line on a plane through the end of the cylinder (If you have a point which lies on that notional plane, eg the centre point of the circular edge, you can make a "line-point" construction plane, by picking that circular edge of the surface as a "line")
Pick the line and do a "Revolve/Surface", picking the cylindrical surface to define the "Revolve axis". You will get your capping planar surface.
I imagine a further way would be sweep the radial line (with a coincident constraint at the axis of the cylinder) using the edge as a circular path, to produce a planar surface, but I haven't actually tried it.5
Answers
Pick the line and do a "Revolve/Surface", picking the cylindrical surface to define the "Revolve axis". You will get your capping planar surface.
I imagine a further way would be sweep the radial line (with a coincident constraint at the axis of the cylinder) using the edge as a circular path, to produce a planar surface, but I haven't actually tried it.
OK, the revolve method works, very similar to what @shanshan demonstrated, but this is only useful for the cylindrical example you raised.
I was hoping the more general sweep method would also work, not just for cylindrical cases (which it does, as I imagined it would), but for arbitrary paths like a closed spline (which it appears not to, even if the resultant surface contour makes it non self-intersecting)
This appears to be true whether the sweep path is coplanar with the sketch plane for the sweep profile,
or (as in shanshan's example) on a normal plane, with a pierce relation to the profile.
Loft with guide curves would work for 4-sided patches, but otherwise I think we need to kludge it with "Split Part" (producing a sacrificial trimming surface which we can then delete) or wait for "Split Face" which hopefully is not far away.