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Part Names (Selecting and "inhereting")

I am making a design which generates a lot of parts via patterns and arrays. Two questions:
FIRST: Is there any way to control or determine how the names of parts will be inhereted (or not) when being duplicated either through:
SECOND:
Now I have a sea of parts. Combining them into a compound part is good - but - whether I do this or not, I need to somehow select all these parts. Is there any way to simple select a bunch of parts with a common name, or ones that are "obvious duplicates" of another.
THIRD (Piece of data)
Sometimes the complication comes from when I am duplicating (three methods above) more than one part at a time. (i.e. in a single operation) Maybe this is complicating this? I don't know.
FIRST: Is there any way to control or determine how the names of parts will be inhereted (or not) when being duplicated either through:
- Translate (with copy)
- Array (linear)
- Circular Pattern
SECOND:
Now I have a sea of parts. Combining them into a compound part is good - but - whether I do this or not, I need to somehow select all these parts. Is there any way to simple select a bunch of parts with a common name, or ones that are "obvious duplicates" of another.
THIRD (Piece of data)
Sometimes the complication comes from when I am duplicating (three methods above) more than one part at a time. (i.e. in a single operation) Maybe this is complicating this? I don't know.
0
Answers
You can filter parts by name, and then use that to help make selections, but only in assemblies. I’d focus on the modeling approach first.