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Pawl and Ratchet Assembly

brett_penzabrett_penza Member Posts: 9 EDU
I'm trying to assembly a pawl and ratchet so I can animate it.   I mated both the pawl and ratchet as revolute so they both spin  (I restricted the pawl to only move back and forth about 10-15 degrees).  Have tried several ideas (making them both gears,  mating the pawl and ratchet as planar and or tangent along with revolute.   None of these has proven satisfactory.    Is there a standard way to mate a simple 1 tooth pawl to a multi tooth ratchet wheel?  I haven't been able to find any detail on this in the documentation or on Youtube demos.  Here's a picture to show what I'm trying to do.  Thanks for any guidance on this.  


  • steve_shubinsteve_shubin Member Posts: 888 ✭✭✭✭
    edited November 25
    I'm trying to assembly a pawl and ratchet so I can animate it.


    In the assembly, there’s a hidden part, Part 4, which is providing the path for tangent mate to work off of.

  • brett_penzabrett_penza Member Posts: 9 EDU
    Thanks for that example.  
    Is that Part 4  just an extruded sketch that encloses the whole gear?  
    I'll keep playing with it, but I can't seem to get the whole perimeter to turn gold on the ratchet piece.  I'm only getting a single tooth, thus the pawl doesn't move to far.   
    I'll keep experimenting. 

  • steve_shubinsteve_shubin Member Posts: 888 ✭✭✭✭
    edited November 24

    I’ve renamed Part 4 as TANGENT GUIDE - you'll have to click on the link above for the document, to see the changes.

    In this case, you need to have a path that has tangency all the way around. That’s why I use a dummy GUIDE, in order to work with the tangent mate. So I’ve done this by filleting the outermost surfaces of the TANGENT GUIDE, in order to make a contiguous set of tangent surfaces - all the way around. This will allow for one surface of the pawl to be in contact with one surface of the guide at all times. Now during animation, the guide is HIDDEN, but it still provides the path for the pawl. The ratchet simply spins along with the guide, but is not interacting with the pawl. It just looks like it does.

    And, you want to avoid anymore than that. That is, you want to avoid the mass of different parts from accupying the same space at the same time. No INTERFERENCE. That’s why I can’t use the pawl with the ratchet acting as a guide, because the teeth, turn back on themselves, so to speak, which would make for interference, if used for a path. And this is why all the outermost surfaces of the guide face the direction that they do, as this design keeps one part (pawl) from going through another (guide), which starts to confuse the animation program. The guides shape makes it so only one SURFACE of one part is touching one SURFACE of another part at any one time - and no more than this. Just a surface sliding across some other surfaces - and no contact other than this.

    Take a look at the 2 GIF's below

    In the document in my post above, all you have to animate is REVOLUTE 1.

    The GIF directly below shows how I set up the TANGENT MATE for the pawl & guide in the assembly.

    Below is a GIF that shows how there is a round on the rip of the pawl, so made to avoid there being any INTERFERENCE with the rest of the pawl and the guide. In other words, I only wanted one surface at the tip of the pawl to come in contact with the contiguous surfaces at the outermost of the guide.

  • steve_shubinsteve_shubin Member Posts: 888 ✭✭✭✭
    edited November 24

    Here I use a selection filter set to TANGENT
    I click on one surface, and all the outside surfaces are selected because they’re all tangent to one another

    And that’s because of the fillets that you see at the start of this GIF. Those fillets make each surface tangent to the next adjoining surface

  • brett_penzabrett_penza Member Posts: 9 EDU
    This is great help.   I understand what you are doing.   My only problem at this point is getting that last step.  I have greatly simplified the ratchet to be a shape of 3 tangent circles.    When I do the tangent mate, the pawl tip is selected fine,  but I can't get more than a single tooth selected on the ratchet.   Question:   When you do that last step above (selection filter)  is that done on the Part Studio (that is the only place I see the option)  and how do you "save" this filter so it can be accessed in the assembly (tangent mate set).
    I really appreciate all the help here.   Know that you are helping a group of 2 dozen future cad engineers in my intro to Cad class.  



  • steve_shubinsteve_shubin Member Posts: 888 ✭✭✭✭
    edited November 25

    In the GIF — the 2 arcs that I select — looks like they are not tangent, from what I see in your screen capture. So the first thing I would do is, I would use the selection filter, to see if things are tangent all the way around. If not, then you will either need to modify a sketch, or the settings of some fillets.

    If you give permission to copy your document, we can take a look at things.

    That first document I posted, was done in haste, as it was just for testing an animation I did way back when.

    Made a new document from the ground up. Easier to understand. Not looking for the least amount of features, but rather, something that is easy to decipher.

    New document has better part studio and assembly. You can step through the features and dialog boxes to see how things were set-up.


    As to the assembly ——

    1. I orient mate at origin facing forward
    2. Used that mate to hang a revolute off of for the ratchet 
    3. Fastened the guide to the ratchet
    4. Brought in pivot without moving it and fixed that in place
    5. Attached pawl to pivot with revolute
    6. Selected tip of pawl and outside face of guide using tangent mate
    7. Hid the guide
    8. Animate first revolute in the list.
  • steve_shubinsteve_shubin Member Posts: 888 ✭✭✭✭
    edited November 25

    Once you get tangency all the way around ———
    The shape of your ratchet might give you some problems with interference.
    But this is a guess at this point because I have not played with such a shape.
    It might be solved buy making the tip of the pawl larger and bulbous to where it sticks out.

    Here is how it should look when you are setting up the tangent mate and animation

  • brett_penzabrett_penza Member Posts: 9 EDU
    I adjusted the ratchet and can now select tangent and get the whole "tread" to highlight in yellow on the part studio.  Also changed the pointer on the pawl for better tangent adhesion.   
    Still can't get the ratchet to select the whole perimeter of the track.   

    On a brighter note,  I can see and understand everything you have done and very much appreciate the help.
    Maybe my parts are still just not meshing for some reason.

    I have added export to the drawing,  so if you have a chance, would appreciate any further help.   
    In any case,  thanks for the time you have given.    I've got a much better understanding of the whole situation.
    Thanks very much.
  • steve_shubinsteve_shubin Member Posts: 888 ✭✭✭✭
    edited November 25

    Not really looking for an export 

    Can you make your document so that it can be copied

    A copy will give me a lot better insight into what is going on

  • steve_shubinsteve_shubin Member Posts: 888 ✭✭✭✭

    Imported your Ratchet & Pawl
    Made both parts the same thickness.
    Still didn't work

    So I modeled the ratchet,
    and imported your pawl that I modified the thickness of.
    That worked.


  • steve_shubinsteve_shubin Member Posts: 888 ✭✭✭✭

    I’ll throw in a little bit more

    I rely heavily on feature patterning as opposed to sketch patterning. Feature patterns work better for me. So if I have to use a few more steps within the feature tree, that’s OK by me

    The other thing is that I make sure that all my connections of lines to arcs or circles within sketches, have tangency at each end on a thing like this.

    I also like to mirror within sketches and when doing features

    But without having a copy of your document, It’s gonna be hard to help any more than this.

  • steve_shubinsteve_shubin Member Posts: 888 ✭✭✭✭

    Here’s one way it could be done

    Make a copy of your document. Then in that copy, delete every part studio and assembly except for the ratchet

    In other words — send me a document that has one part studio only — that part studio being the ratchet

    I want to see how you make that ratchet

  • steve_shubinsteve_shubin Member Posts: 888 ✭✭✭✭
    edited November 26

    I'm glad you sent the 3 part studios
    Doing this earlier on would have likely cut to the chase much sooner and without all my blathering LOL 


    That's the proper link above NOW

    I think it might be easier for the animation program to have a pawl with a general orientation somewhat like what is shown in the sketch below

    Main part of pawl arm closer to 90° to the 9 o’clock position in this case.

    In other words, you want the main part of the pawl arm to be closer to perpendicular to what is NORMAL TO the circle.

    I am guessing that maybe a hook of sorts on the end of the pawl NORMAL TO the circle of the ratchet MIGHT help in your pawl design.

    And off course the pawl doesn't have to be as basic as I made here.

    Have not done much experimenting at this point, so take these statements with a grain of salt.

    Nonetheless, give this a try.

    You might also want to take a look at how the ratchet was sketched as your teeth were not constrained.

    NOTICE the edge of face segment on your ratchet

    On the other hand, below is something fully constrained

  • steve_shubinsteve_shubin Member Posts: 888 ✭✭✭✭
    Longer throw
    The main part of the pawl is straddling the horizontal in this case
    Which is roughly perpendicular to a vertical line coming off the center of the ratchet

    Seems to work

  • steve_shubinsteve_shubin Member Posts: 888 ✭✭✭✭

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