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curve fillet help
EvanReese
Member, Mentor Posts: 2,135 ✭✭✭✭✭
I'm working on a feature that will need to take two co-planar curves as inputs and create a fillet between them (as part of a bigger thing). I'm not sure how to create an arc segment that will hit tangent to the curves. I recall the fillet code that @ilya_baran (and others?) did for 3D Lines, which is a start for me, but I think this code only works for fillets between lines. I also recall @Alex_Kempen making a curve fillet feature, which used construction surfaces and opFillet to bypass the need for doing all of the math, but I'd like to avoid that if I can for performance (it's a good fallback). Is there something more general purpose that would handle curved inputs and behave more like a sketch fillet? Maybe one of the devs can share some more about how the sketch fillet is done?
Evan Reese
0
Answers
If they are not both lines, then you would need to generate an offset curve similar to how the lines work here, I left the else code empty because that can be very complicated.