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Plasticity 1.0 Released
https://www.youtube.com/watch?v=CwlHwgtUG4k
https://www.plasticity.xyz/
These images are modeled in Plasticity and rendered in other tools.
Plasticity is 3D CAD based on Parasolid, the same Kernel as Onshape, NX, Solidworks, etc. but it's focused on rapid direct editing for artists. It's available on Windows, Mac, and Linux. It has many unique capabilities for NURBS based modeling, including non-uniform scaling of surfaces that are part of a larger BREP, insetting/offsetting of edges to split faces, rapid cutting of solids using from screen-space directions, etc. One of the more exciting things (to me) in this video is a demo of a feature which is still in development where Plasticity is connected to Blender using Web Sockets for realtime 3D geometry edits flowing into Blender.
I'm sharing this here because I'd love to see something like this to connect to Onshape, and it seems tantalizingly possible given all the technical underpinnings.
This has all been developed by a single person, Nick Kallen, over the last two years. About 10 months ago, he switched from using C3D as the Kernel to Parasolid, and if anything that invigorated the project instead of killing it. I've been part of the beta program for this tool for a while, and somewhat like Onshape, there's a very active user community (on Discord) and a site to vote for new features. I'd love to see some Onshape users who are looking for more fluid ID tools take Plasticity for a spin and get involved.
https://www.plasticity.xyz/
These images are modeled in Plasticity and rendered in other tools.
Plasticity is 3D CAD based on Parasolid, the same Kernel as Onshape, NX, Solidworks, etc. but it's focused on rapid direct editing for artists. It's available on Windows, Mac, and Linux. It has many unique capabilities for NURBS based modeling, including non-uniform scaling of surfaces that are part of a larger BREP, insetting/offsetting of edges to split faces, rapid cutting of solids using from screen-space directions, etc. One of the more exciting things (to me) in this video is a demo of a feature which is still in development where Plasticity is connected to Blender using Web Sockets for realtime 3D geometry edits flowing into Blender.
I'm sharing this here because I'd love to see something like this to connect to Onshape, and it seems tantalizingly possible given all the technical underpinnings.
This has all been developed by a single person, Nick Kallen, over the last two years. About 10 months ago, he switched from using C3D as the Kernel to Parasolid, and if anything that invigorated the project instead of killing it. I've been part of the beta program for this tool for a while, and somewhat like Onshape, there's a very active user community (on Discord) and a site to vote for new features. I'd love to see some Onshape users who are looking for more fluid ID tools take Plasticity for a spin and get involved.
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The other big takeaway for me is that features which take a lot of clicks in Onshape take a small fraction due to the thoughtful keyboard shortcuts and workflow. As I mentioned in a previous post, not only are there fully customizable keyboard shortcuts to start any command (feature), within features there are keyboard shortcuts to change options and adjust references.
Especially since Onshape has the ability to associatively update imports, I could see there being a great workflow of starting out a model in Plasticity, then taking it into Onshape to add some precision features (mounting patterns, manufacturability stuff, etc.), make drawings, do CAM & renders, etc.
Much the way that Phi allows rapid surfacing/freeform/organic modeling, I think Plasticity could allow the same sort of rapid iteration with hard surface models.
I have reached out to the developer of Plasticity about an integration. It sounds like things are very busy with the launch, but potentially in the future it could be a possibility. (That is NOT a commitment to having something like this by any party! Rather, it's just something where there is mutual interest )
It does look like there is an IR in Plasticity's tracker: https://plasticity.canny.io/feature-requests/p/integrate-with-onshape
But I don't see one in the Onshape IR tracker yet : https://forum.onshape.com/categories/improvement-voting
In any case, I might hack something together in my free time if I find the chance, but no promises at all on this front.
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https://www.youtube.com/playlist?list=PLv8HciXoFYX-VGc-zqYQNLaWl8PuwIelI
I also note that things like cutting a solid with a curve, rebuilding a curve, limit points for fillets/chamfers, or thin extrusions (not even mentioned but demoed here) are all things that are included in the 1.0 version of this product. Things that took a really long time to show up in Onshape.
CAD Engineering Manager
https://www.youtube.com/watch?v=YSKCU31_Cdw
Also in the betas there's now the ability to manipulate the CVs of surfaces at a basic level (move or scale, but nothing complex like falloff or continuity matching yet).
Here's an example I did (this started as one flat rectangle):
Siemens NX does some of this "cage type" modeling directely integrated (no import/export needed)
https://www.youtube.com/watch?v=v-2LyAbZbXc
would be cool if onshape would do this with plasticity
I always wondered how they designed the PS1 controllers
But seriously, that's a pretty neat approach. There is Phi, but it can't seem to actually convert the models back and forth from Onshape.
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