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Create a fillet at an intersection between two parts
bernd_brincken
Member Posts: 10 ✭
How do I create a fillet at an intersection between two parts?
All Howtos and Yt-Tutorials I find describe the (impressive) options to generate a fillet at an edge of a part.
What I want is a fillet between faces of two parts, like here marked with the yellow circle.
0
Answers
You said in your first post "like here marked with the yellow circle" but there's no image.
In your Part Studio you have two separate parts. Do a Boolean Join between those two parts (this will create ONE part). Do this step BEFORE the Fillet (or Face Blend).
You might also consider modeling your parts a little differently than you did.
- Create the Cylinder at the full length with the 1st Extrude
- Sketch the Block using an Offset plane at the distance you need, then when you Extrude the block use the "Add" operator (this will result in a single part instead of two).
- Add your Filet and/or Face blend
As with a lot of thing with OS... there are usually multiple way to get to your end result. Good luck.I succeeded now to make a boolean-union of the two parts, and then apply a "surface blend" (inner fillet) at the ring, see the file.
BUT, if I click on the "Part Studio 1' tab, it's empty.