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Advice? How to reuse a time-consuming part created with one Feature Studio in others?

blackslateblackslate Member Posts: 16
In my project, I need to create 48 almost identical pieces for export for a 3D printer. The printer has a big enough bed to print 24 of them at a time, so I want to generate a single STL file for all 24 pieces.

Each piece needs to have a rough texture on one face. However, the pieces will all be slightly different: a different number will be embedded on the textured face. I have written a script which will generate one piece at a time and position it in its own place on a plane for 3D printing. All this works quite fast, but there is a bottleneck in the creation of the stamp part that I need to create the texture for each piece. This takes a little over a minute.

I would like to generate the texture stamp once, and reuse it 24 times as a tool for a Boolean SUBTRACTION operation. This would reduce the time for the complete process from over 26 minutes to about 3 minutes.

Do I have to rewrite my Feature Studio so that it:
1. Generates the time-consuming stamp once
2. Iterates through an array of parameters to create the 24 pieces, reusing the stamp on each iteration
?

Or is there a way to import a pre-generated stamp into my existing "one-piece-at-a-time" Feature Studio, without having to wait over a minute for the stamp to regenerate each time?

Answers

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