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Tutorial? Help with creating and using derived parts in FeatureScript
blackslate
Member Posts: 16 ✭
I have a FeatureScript project where I plan to create a complex body once, and then re-use it many times to make an impression on the surface of different bodies. I believe that this would be a good candidate for using a derived part, but I have not found all the information that I need to achieve my goal.
I specifically want to work with FeatureScript, not with the interactive UI.
Here are some of the resources that I have found:
If there is no tutorial yet anywhere that shows how to create the Configurations for the Milk Crate Lattice, I would be happy to happy create one. But first, I'll need to understand all the steps that are needed.
I specifically want to work with FeatureScript, not with the interactive UI.
Here are some of the resources that I have found:
- The Milk Crate Capstone Project, which is part of the FeatureScript Fundementals course. This shows you how to use a derived part, but which does not explain how to create one.
- The Derived entry from the Help. This explains how to import an existing derived part, but not how to create one.
- The Configuration entry from the Help. This explains how to create named configurations with particular settings, but it does not explain how to set up a derived part so that individual settings can be given using a configuration map, as in the Milk Crate Capstone project.
If there is no tutorial yet anywhere that shows how to create the Configurations for the Milk Crate Lattice, I would be happy to happy create one. But first, I'll need to understand all the steps that are needed.
0
Answers
Here is a script I copied from @ilya_baran a while ago. The copy has some notes to help you understand what is going on in the code.
Instantiator Keyboard - FeatureScript Example
This takes pre-built configured part studios and instantiates them in different locations with different configurations.
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