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Comments
Interesting!
Surely this suggests they will be adding the functionality to project onto arbitrary surfaces if it already works from a technical standpoint... I'm guessing it's just a matter of coming up with a user interface for it and getting feedback on the current version before expanding.
I was also hoping it would translate to RenderStudio but I'm guessing that is also just a matter of time...
I also messed with using two transparent decals and they didn't overlap as I would have expected. The first one I applied was showing up on top of the second one.
Quick story - I wrote the original spec for decals in 2015 (or thereabouts), and it called for planar and cylindrical surfaces only because 'decals' (also known as 'appliques') was the original use case (other surface shapes cause the decals to physically wrinkle). The intent was never for decals to be a texturing tool or material representation. With the advent of PCB studio, being able to import an image of the board (or potentially even generate a trace image), became another use case that would work using just planar and cylindrical faces (including (should it ever happen), ribbon cables or other flexible circuits).
Things I would like:
1) To be a fly on the wall during the QA standup tomorrow morning!
2) More importantly - If you believe that there is a use-case for decals on additional surface topologies that ISNT a shader or material/texture representation, then please open an enhancement request detailing the use-case.
Thank you.
Nice find @romeograham!
Learn more about the Gospel of Christ ( Here )
CADSharp - We make custom features and integrated Onshape apps! Learn How to FeatureScript Here 🔴
I created an IR for 3D surfaces before @romeograham figured out the replace face hack.
https://forum.onshape.com/discussion/22824/allow-decals-on-surfaces-with-3d-curvature
https://www.youtube.com/watch?v=5gonNrmRnto