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Centering irregular object imported from DXF
noah_honegger
Member Posts: 4 ✭
I've only been using OnShape for a few hours, so I'm very much an absolute beginner.
I know how to center simple objects with the point tool and the "Coincident" relation. I'm trying to create a stamp and am looking to center the motif to the base of the stamp. It's a tree logo I've converted to .dxf from a vector. It has a lot of edges and points but also has a circle around it, which is the only regular part.
I've recreated the circle in OnShape since it wasn't made out of one consistent line (probably because of the vector converting) so I could create a center point. That worked, but when I select the center point of the circle and the center point of the base of the stamp and use the "Coincident" relation, only the outer circle moves with it.
What do I have to select and do to move the whole sketch to the center of the base?
I know how to center simple objects with the point tool and the "Coincident" relation. I'm trying to create a stamp and am looking to center the motif to the base of the stamp. It's a tree logo I've converted to .dxf from a vector. It has a lot of edges and points but also has a circle around it, which is the only regular part.
I've recreated the circle in OnShape since it wasn't made out of one consistent line (probably because of the vector converting) so I could create a center point. That worked, but when I select the center point of the circle and the center point of the base of the stamp and use the "Coincident" relation, only the outer circle moves with it.
What do I have to select and do to move the whole sketch to the center of the base?
0
Best Answer
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GWS50 Member Posts: 422 PROIn Sketch mode, select the sketch entities you would like to move and then use the 'Transform' tool to move those entities.
You can reposition the manipulator by dragging the circle part of the manipulator itself. (The manipulator will snap to other entities)
0
Answers
You can reposition the manipulator by dragging the circle part of the manipulator itself. (The manipulator will snap to other entities)