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Why can't I union these parts, despite them overlapping significantly?

thomas_hirsch137thomas_hirsch137 Member Posts: 6
There are no artifacts visible or anything, like, visually this looks super clean, the parts clearly stick into each other with most of their bodies.

Answers

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    S1monS1mon Member Posts: 2,434 PRO
    It looks like you're trying to work with mesh parts. While it is possible to perform operations on them, they are very very picky. Is there a good reason you're using imported meshes instead of modeling the features?
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    travis_byzewskitravis_byzewski Member Posts: 2
    S1mon said:
    It looks like you're trying to work with mesh parts. While it is possible to perform operations on them, they are very very picky. Is there a good reason you're using imported meshes instead of modeling the features?
    I tried doing this before with a complicated imported doodad I wanted to attach to my object to save sketch time (If I could even do it) I couldn't get it to work in OnShape so I fired up 3D Builder and stuck the two parts together like Play-Doh and Voila! had it 3D printing 5 minutes later.

    There has to be a way for imported objects to be sketch copied with OnShape without having to manually do it..? 
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    thomas_hirsch137thomas_hirsch137 Member Posts: 6
    I took a modell of a skull somewhere, which I couldn't produce on my own. I wanted to fill in some gaps, and hollow out nose and eyes, to make it look more real. I finally got it to work, but yes, meshes seem tricky. Always have to have that bit of extra overlap.


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