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Closed surface not turning into part (https://cad.onshape.com/documents/3aacefced674074e9d896a50/w/c
abid_hossain273
Member Posts: 6 ✭
Hello, very, very new to onshape, I have competed a plane before and it turned into a part, but I can't quite get this one to turn into a part, by my knowledge there is no gaps, everything is closed off. For clarification I am talking about the part studio that is the very left tab. Please help me, thank you. https://cad.onshape.com/documents/3aacefced674074e9d896a50/w/c9a93895a970036a0e28204c/e/bc7148791c94b3b96d1ae71c?renderMode=0&uiState=66673ac092616752213dc943
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Best Answers
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S1mon Member Posts: 2,982 PROWhen I open this model up, I'm seeing a very large number of separate surfaces. I assume at some point you were trying to Boolean add them together?I would strongly recommend a few things:
- Under the view menu, turn on "highlight boundary edges". This will help you see where things are not water tight.
- You have some extra surfaces in your model when you show all. There are copies of several parts. This will make your work more confusing. I would remove the features that are creating these surfaces, or if they are somehow helper parts, maybe delete them after you use them. Similarly you have a bunch of tangent references which are cluttering things. Now that "normal to guide" is an option in loft, you can probably get rid of these surfaces and simplify your model- Your curves have a lot of issues. Through point curves - if not used very carefully - generate complex and terrible surfaces. I would use the Bézier tool instead. These guidelines are for Alias, but they also apply to Onshape. https://help.autodesk.com/view/ALIAS/2024/ENU/?guid=GUID-A23E9E8C-6D6B-41AD-A0AB-3E98183FBC2E1 -
rafael_telgmann Member Posts: 121 ✭✭✭Problem solvedHave a look at the last two features.https://cad.onshape.com/documents/342ec1cffd86df3c144a1405/w/bf7366cf5f993d2eabed9cc7/e/41595488c76823003a09a22f?renderMode=0&tangentEdgeStyle=1&uiState=66688c66c8e65531b889baed
1
Answers
- Under the view menu, turn on "highlight boundary edges". This will help you see where things are not water tight.
- You have some extra surfaces in your model when you show all. There are copies of several parts. This will make your work more confusing. I would remove the features that are creating these surfaces, or if they are somehow helper parts, maybe delete them after you use them. Similarly you have a bunch of tangent references which are cluttering things. Now that "normal to guide" is an option in loft, you can probably get rid of these surfaces and simplify your model