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How to move a sketch. Not transform, just MOVE it
alex_k506
Member Posts: 11 ✭
Hi,
3-day old noob here and having the hardest time with the simplest things.
I designed a cabinet door with a handle that I want to mirror. Of course, being at it for only 3 days, I placed the sketch for the door and handle at an arbitrary distance from the Right plane (let's say it's 2" for the sake of argument).
I need to mirror this door. So far so good, except the reflection is 4" apart from the original.
Being so new to this, I know I'm going to have to move a ton of things around, and if I use the Mirror or transform tools I'm going to end up with a gazillion entries for transformations which will only uselessly clutter the features list.
How can I just grab this door and JUST MOVE IT a specific distance without having to create a transform?????
Thanks!
0
Answers
Is the Plane or Mate Connector you're mirroring around parallel to the original sketch plane? A transform can accept multiple bodies as input, so you will only need one transform to move both the door and the handle (and hinges, kick-stop, door frame, etc if those are needed).
Three words.... Take The Training!
Go through the Fundamentals course series, then the Intermediate and then Advanced. Go in order. Once you're done you will have a solid grasp on how to use OnShape.
Of course, those good practices take time and experience to learn. I do this involuntary twitch thing when I look at anything I modeled more than a couple of years ago.
Quickly skimming through your document, the biggest issue I see is that your part studios and your assemblies don't seem to pay any attention to where the origin is. This will end up causing you a lot of pain. In general, you want all the entities in a sketch to be black (fully constrained) - not blue (unconstrained). The default sketch planes are useful references for mirroring and other operations. You typically want the origin of a part studio to make sense in the context of the parts you are creating. You also don't want the sketches to be able to float around unintentionally.
Similarly, assemblies should have at least one part mated to the origin, or fixed. Then the other parts can be mated to each other, or the origin, or grouped. You only want parts to move that would move in real life, like you might want your cabinet doors to hinge, or drawers to slide.
I would strongly echo the idea that taking a little time to do the training would be helpful. The 2D programs you mention all only care so much about where you're working on a 2D layout. There is an origin and a sense of page boundaries, but it doesn't have the same essential function as it does in most mechanical CAD programs.
If you did that in 3 days without training, you'll be a pro after training. Happy modeling.
Hi everybody,
I finally managed to take a bit over a week off from work and have been relentlessly at it and I'm ready to get the cut list together for the lumberyard this week.
I wanted to thank you all for being so gracious with your time and kind towards me.
Here's the finished project:
https://cad.onshape.com/documents/7db5ff763798c515842c5728/w/4fb795b3914ea2aecdd1b6fb/e/b6f97d670911052bd8e94c6e?bomType=flattened&renderMode=0&rightPanel=BOMPanel&uiState=66e0e97858379e3166b9b5b4
Again, Thank you!!!
Alex