Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.

First time visiting? Here are some places to start:
  1. Looking for a certain topic? Check out the categories filter or use Search (upper right).
  2. Need support? Ask a question to our Community Support category.
  3. Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
  4. Be respectful, on topic and if you see a problem, Flag it.

If you would like to contact our Community Manager personally, feel free to send a private message or an email.

sketch errors. over constraining and redundant - beginner help

harel_barak952harel_barak952 Member Posts: 18
Where can I find good explanations about over constraining and redundant? I cant get my sketch fully defined with dimensions without errors, when I success at fixing one error, right after I got another error, I need to learn how its working exactly. 
For example, how do I change the yellow dimension without getting an error? should I need to change both 6.4 dimensions for it to work? its really confusing 

Answers

  • Ste_WilsonSte_Wilson Member Posts: 343 EDU
    edited June 21
    You don't need the yellow dimension as, I'm guessing that you have a symmetrical constraint and your mid point of the yellow dimension is in line with the origin so the 96 is defined by the 21.1 and the 26.5 dimensions.

    Can I suggest doing the Onshape self paced courses?



    Just a quick way to do it differently.
    Mostly defined around the centre. No more dims required.


  • harel_barak952harel_barak952 Member Posts: 18
    I did the sketch and fundamental courses. what should I do know? where can I continue practicing? maybe you have some recommendation on a good youtube videos? 
  • Ste_WilsonSte_Wilson Member Posts: 343 EDU
  • rick_randallrick_randall Member Posts: 330 ✭✭✭
    edited June 24
    harel_barak952 , Good advice above, and I would add.
    To obtain speed and efficiency while sketching you should always ask yourself if your part has symmetry. If it is a round part - only draw half of the profile, then revolve (this saves time while sketching and placing dimensions)  If you are working on a specific tutorial, then this advice may not apply. But it is still good practice to follow this rule on your other work.
     If you are looking for practice, I would suggest taking a project you have done before, and starting from scratch, do it again - trying to reduce the number of steps, or eliminate some complexity from sketches. In other words, completing it faster. Discovering ways to speed-up your modeling technique usually gives a "best practice" type scenario.
    Keep at it, and good luck.
Sign In or Register to comment.