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Problems with face connections

FerallezFerallez Member Posts: 9

Hi, I am wondering how to avoid this situation when modeling. Anyone have a recommendation to make the chamfers better?

Thanks a lot for the help in advance

Comments

  • S1monS1mon Member Posts: 2,877 PRO

    You’ll need to build this shape manually to get the result you want. Unlike some other CAD tools, Onshape doesn’t have a chamfer type which offsets the edges from the adjacent faces.

  • eric_pestyeric_pesty Member Posts: 1,811 PRO

    The easiest way to clean this up would be to use the "move face" command after adding the chamfer and use "up to" the vertex

  • S1monS1mon Member Posts: 2,877 PRO

    The problem is if you want the Front view in @eric_pesty 's example to have a consistent offset from the pocket. Move face is definitely a quick fix, but it also moves the outer edge of that chamfer.

    The real issue is that Onshape has limited options for controlling chamfer dimensions. Ideally there would be at least 5 different ways of dimensioning chamfers (plus options for flipping the direction).

    I thought I had created an Improvement request for this, but I can't find it. I'll add one.

  • eric_pestyeric_pesty Member Posts: 1,811 PRO

    @S1mon , good illustration!
    I thought the face blend with the chamfer option would be able to do it but it's the same issue. It does work if you add a split first and use it as a "tangent hold line":

  • FerallezFerallez Member Posts: 9

    I am happy knowing that can be done. Thanks for the guidance

  • S1monS1mon Member Posts: 2,877 PRO

    By extracting a face, offsetting and splitting the edges of a the pocket, I was able to get a consistent depth for the chamfer, and then using Face blend with Chamfer (thanks @eric_pesty , I had forgotten about that) and Cliff edges, I got something closer to what I would see as the desired state.

    However, the mitered corners are curved in a weird way. What I like best is offsetting all the surfaces and extending them where needed, splitting the original surfaces and lofting. This takes a bunch of manual steps, but it gets the cleanest result to my eyes.

    People coming from a sub-d/polygonal modeling background find the chamfers that mechanical CAD produces to be really frustrating in how things don't line up in the corners. ID people would never want things to look like this either. I'm still working on turning this into an Improvement Request.

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