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how to build on a imported scan

Grompy989Grompy989 Member Posts: 17

I used my 3d scanner to scan a truck part. Saved it as an STL. I imported it successfully. But I have a couple issues.

  1. How do I orientate it so it sits flat on the Top Plane?
  2. How do I build on top of the part. ie. inside the tray area

https://cad.onshape.com/documents/6ef8f56bf94014116d7a219a/w/d833c5b2a3dde75f2a98ab88/e/533cff78488a598f0d839802

Comments

  • robert_scott_jr_robert_scott_jr_ Member Posts: 449 ✭✭✭
  • StephenGStephenG Member Posts: 369 ✭✭✭

    Add some mate connectors and then use Transform by mate connectors.

    (Your mesh is very data dense which makes manipulation very difficult. )

  • Grompy989Grompy989 Member Posts: 17

    ok that helps me get started. but how do get the part to orientate the correct way?

  • MichaelPascoeMichaelPascoe Member Posts: 1,924 PRO
    edited September 6

    @Grompy989 StephenG mentioned it: use the Transform feature to re-orient your part. Use the search bar at the top right to find it quickly.

    If I may ask, which scanner did you use? This mesh looks great!


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  • _anton_anton Member, Onshape Employees Posts: 383
    edited September 6

    +1 on mesh quality. If I might suggest, though - it would be good to decimate it a bit. It's got 3M triangles.

  • Grompy989Grompy989 Member Posts: 17

    @MichaelPascoe, the scanner is the Revo Point Inspire 3d Scanner. The scanner works great. Not so much outdoors, but in a light controlled room, flawless scans. Reflective objects need to be dulled. I use baby powder or talc powder to dull the surface and it works wonders. Scans in color too if i wanted it too.

    as for the Transform feature, I know about it. Iv used it many times. but Its a huge pain in the butt to get it centered on a plane so that i can build off of it.

    @_anton, what do you mean by "decimate it a bit"? do you mean reduce its dimensional polygons?

  • _anton_anton Member, Onshape Employees Posts: 383

    Decimation is shorthand for reducing the polygon count of a mesh while trying to preserve its shape. Blender, for instance, is able to decimate meshes.

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