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Rotating Faces Onto Default Planes
andrew_chang166
Member Posts: 3 ✭
Hi all,
I have an assembly where I have accidentally rotated it out of plane with the default views, meaning that FRONT and TOP (etc.) are not aligned with the actual front face of the assembly. I want to rectify this with a rotation back into plane; how should I do this? It's not strikingly obvious as to how, and normal rotation operations are too imprecise for me to know what angle to rotate objects.
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Comments
I thought there was a way to right click a part within an assembly and "Reset" it's position back to original. But I must be thinking of mates.
You can right click your part while in the assembly and place mate connector at origin. Then use that connector and fasten it to the assembly origin in any direction you want using the fastened mate.
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You can also right click on any of the axes of the manipulation triad and select "align with Z" (or Anti-align). You can drag the manipulator by it's center to snap it to any reference you want first