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How do I move sketches that have been pasted into a part studio?
Reece_Isaac
Member Posts: 43 ✭✭
Hi,
I have a number of parts that were originally STL. I have converted them to STP using Freecad and imported to my Onshape. I have made parts by sketching the part and 'use' command. Unfortunately these parts are not uniform and don't fit well together. I want to put the sketches in to a single part studio so I can adjust the parts to fit properly. When I do this the sketches overlap, I don't know if or how I can move them in a similar way as in an assembly. Is there a tutorial on this?
Thanks.
I have a number of parts that were originally STL. I have converted them to STP using Freecad and imported to my Onshape. I have made parts by sketching the part and 'use' command. Unfortunately these parts are not uniform and don't fit well together. I want to put the sketches in to a single part studio so I can adjust the parts to fit properly. When I do this the sketches overlap, I don't know if or how I can move them in a similar way as in an assembly. Is there a tutorial on this?
Thanks.
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Best Answers
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Reece_Isaac Member Posts: 43 ✭✭My problem now is that having discovered how to grab and drag a sketch, I'm not able to grab only the sketch that I pasted in and drag it to where I want it next to the already there sketch. I've missed something in then process haven't I?
Reece
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_Ðave_ Member, Developers Posts: 712 ✭✭✭✭I think that you may have pasted all of your sketches into one sketch instance. I think that I would have pasted each sketch into it's own and separate sketch instance/feature. Then it will be easier to work on an individual sketch. You will still be able to turn visibility on/off of any other sketch for reference. HTH
_Dave_5 -
Reece_Isaac Member Posts: 43 ✭✭Thanks for the explanations and the Gif showing what to do. I understand that well now. I didn't have the moving of a part sketch down as I stated earlier. I was merely moving the screen. Now that I have seen what is needed and tried it out (unsuccessfully) I'm thinking there may be more to my issue such as having the sketch tied to the original imported part. In the mean time I have tried a different approach to get the same result (also unsuccessfully) but learning just the same.
Here is what I did to begin.
I imported .stp files converted from original .stl files. I 'new' sketched on the surface of the model and 'use' the points and edges to finish the sketch (it turned black). Then extruded to create new model of part. The original parts were created in Blender by someone else and have many facets on the surfaces.
I then 'inserted parts' into an assembly and tried to assemble them together as I would for the physical parts.
I have found that the parts are so irregular that as more parts are 'mated' other 'mates' fail.
Which brings me to the problem.
I need to manipulate the parts (or sketches) in one place so that I can adjust them to fit. I need to be able to see a larger picture so I can see if the adjustments affect some of the critical axis of the whole assembly.
I have to find out from the creator what the actual dimensions are are this reverse engineers part is error prone. The parts are released under creative commons, I'm only trying to correct them to fit better.
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_Ðave_ Member, Developers Posts: 712 ✭✭✭✭@jakeramsley Thanks, I was curious if this had something to do with the fact that a window selection will not include very small line segments and hopefully that would be included in the revisit.
_Dave_5
Answers
_Dave_
Reece
_Dave_
To move the sketch,you have to select all sketch entities. Which means if you select all entity by group selection,you have to select corner points separately then try to drag it.you can drag now and place any where you want.
Here is what I did to begin.
I imported .stp files converted from original .stl files. I 'new' sketched on the surface of the model and 'use' the points and edges to finish the sketch (it turned black). Then extruded to create new model of part. The original parts were created in Blender by someone else and have many facets on the surfaces.
I then 'inserted parts' into an assembly and tried to assemble them together as I would for the physical parts.
I have found that the parts are so irregular that as more parts are 'mated' other 'mates' fail.
Which brings me to the problem.
I need to manipulate the parts (or sketches) in one place so that I can adjust them to fit. I need to be able to see a larger picture so I can see if the adjustments affect some of the critical axis of the whole assembly.
I have to find out from the creator what the actual dimensions are are this reverse engineers part is error prone. The parts are released under creative commons, I'm only trying to correct them to fit better.
Moving sketches this way isn't ideal, but it works, and we are looking into a better way of implementing this behavior.
_Dave_