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Revolute Mate X,Y Translation
gabriel_stein118
Member Posts: 6 EDU
in General
Hey, I'm wondering if anybody knows how to create a revolute mate that accounts for x or y translation. For example, consider a vertical cylinder pointing in the z direction. I also have a ball that lies on the same plane as the face of the top of the cylinder, but it is offset some amount in the x direction. I want to create a mate such that I can rotate the ball around the cylinder, but I want to maintain the x difference that separates the two parts. Does anybody know if this is possible or feasible? If so, does anyone have any suggestions? Thanks a lot!
0
Comments
1. Create a revolute of the two parts. This will line up the centers of the parts and put the mate connectors on top of one another. Expand the list and right click on the mate connector of the part you want to move and select edit. This will bring up the edit dialog.
2. In the x-axis, move the mate connector by the desired amount. For my example the big cylinder is 80mm and little is 50 in diameter. The distance from center to center would be 65mm.
Worth at least looking at it to see how all these mating cases can be achieved.
https://cad.onshape.com/documents/6ba1e39775d942b78b0c84f1/w/cdfcad3a3d7f4565ad4ffef4/e/c45e7d1329f146e597504255
and of course we are always working on new and better ways of doing things (hint hint )