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Revolute Mate X,Y Translation
Hey, I'm wondering if anybody knows how to create a revolute mate that accounts for x or y translation. For example, consider a vertical cylinder pointing in the z direction. I also have a ball that lies on the same plane as the face of the top of the cylinder, but it is offset some amount in the x direction. I want to create a mate such that I can rotate the ball around the cylinder, but I want to maintain the x difference that separates the two parts. Does anybody know if this is possible or feasible? If so, does anyone have any suggestions? Thanks a lot!