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Methodology for building a part which interfaces to a point cloud?

kenn_sebesta167kenn_sebesta167 Member Posts: 56 ✭✭
edited November 11 in Using Onshape

I have the below model (screenshotted for easy viewing):

https://cad.onshape.com/documents/17bad9776038074b4e64b4ec/w/3c1369cd650af91275920fca/e/90da2c51d44320ccc80a41d8?renderMode=0&uiState=6732024b2c9a427329cc8895

This is a part off a small airplane, where a wing strut attaches to the wing. See circled area below:

I want to make a small cover to make that intersection have less drag. I'm realizing that I have no idea how to go about this. I've made a bunch of parts over the years, so I'm reasonably familiar with OnShape, but I don't have a methodology for working with all these non-planar interfaces nor thinking about how the parts represented by the point cloud— which will ultimately be on the inside of the fairings— might need to be handled.

This seems really easy conceptually, all that needs to happen is the end of the slipstreamed tube needs to be interfaced to the flat underside of the wing, covering up all the draggy nuts, bolts, and fittings. And since there's no structural nature of the parts and there's almost no way to make drag worse then everything is a win. I these were parts inside OnShape, I could just loft and boolean everything and be clicking "print" within the hour, but as an STL point cloud I'm unsure where to start.

Does anyone have any advice?

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