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Rendering glitches
Hey folks,
I'm trying to use Render studio and getting some odd outputs.
In my assembly I have a few components that are tangent to a thin surface (but below it and therefor should be hidden from view.
When I bring it into Render Studio, those same components poke through the tangent surface by a considerable amount.
The first image shows what the assembly looks like. The second image is what it looks like inside render studio.
Any idea what's going on here?
Comments
@dave_franchino My first quest would be that you might need to increase the tessellation on the blue part in Render Studio. If you find the part in the scene list and open its context menu you can set the tessellation to something higher. Medium or Fine should be sufficient in most cases. When you change it there will be a moment while it recomputes and then the viewport will update with the new tessellation.