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Assembly Tri Count/Primitives
I'm trying to understand how to make an assembly a little more performant. I've stumbled upon the mesh coarseness display settings in appearances (beside the point, not a good place I feel). Are those coarseness settings, and mesh densities of parts, carried downstream into the assemblies those parts are inserted into? So following the logic that If I Reduce part appearance coarseness then the subsequent assemblies should display/Regen a bit better too?
This is a little bit painful as I would then, for certain part studios, need to create a version and update assemblies so as to insert the 'coarsened' appearance setting. This feels like kinda a lot of effort to me, when the mesh coarseness setting could be set at an assembly level? i.e. : please insert coarse meshes of these solid parts. There seem to be a few other places to dial in tesselation settings as well, such as the auto-tesselate/best-tesselate and high quality tesselate from the other lil menu thingy (that I only really used for named views and changing to perspective camera).
Comments
Leaving things on Auto should normally be fine. When you say you want it to be more performant, do you mean loading, spinning, or assembly motion?
How does your system look on https://cad.onshape.com/check ?
What does the performance button say about your assembly tab?