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Custom material mapping in Render Studio
Acoma
Member Posts: 10 ✭
Hi there,
I have a very special surface texture to be rendered from my own image source. Is there a way to map it to my parts for rendering?
Best,
Tobias
0
Answers
You can use the "Import bitmap file - Bitmap texture" function in the "Appearance functions" folder for this. With the appearance panel open on the right and your appearance selected you can drag that function onto any compatible parameter (e.g., a color parameter) then select the image you want to use. If its a repeating texture you can adjust its scale and rotation with the settings on that function.
If you need more precise control over how the texture is projected onto the surface you need to create a "Projector" from the icon on the main toolbar and put the needed parts into it. There are parameters there that will then control how the image is placed onto the surface.