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Part studio, Assembly or Part studio in context, a beginner of 70+ gets confused
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Trying to draw the chassis of an old diesel locomotive. After drawing the rivets with linear pattern and mirror, see in the features that I have now 47 parts. Every rivet is a part apart…
I thinks it has tot do with part studio's, that I should use them.
On tutorials I have seen examples of drawing in a part studio in context.
Looking for undersandable explanation,
Here is the link of the Grote Sik NS400.
https://cad.onshape.com/documents/d929ab3dfbc5c615b60bed76/w/4e2ab4054d5db1442dfc346d/e/e248e5598e5096db4b350aae
Comments
Everything's been deleted in your documents.
An efficient approach is to create (draw) the individual parts - in Part Studio
In Assembly import the individual parts where you build the model
It depends what your ultimate goal is.
If you were a company making a real train in real life, you would model (or get from the rivet vendor) the rivet as a separate part. Then in your assembly (not part studio), you would mate it to the rivet holes 47 times.
If you are going to machine this in your home workshop in a scale model, with tiny but real rivets (scaled), it would be the same process.
If you are going to 3D print it, all as one piece on the printer, then its probably easiest to pattern the rivet head in the part studio (not the assembly) and select the "add" option, so it becomes the same part as the chassis.
If you're doing it for fun, to learn OS, and don't plan to physically build it, then probably pretend you are a big company and do it the first way.
The "in-context" method is more of an advanced technique, and not really applicable here.