Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
what would be the best way to add a flange to connect two angled faces?

trying to connect two angled faces with sheet metal. the flanged clash, so i have done a move face - rotate then extrude remove to cut the edges to shape.
wondering is there a way i can align a flange easier to another part without having to create a plane or rotate the face etc.
i looked at create join but that extend both pieces out and mitres them. i want a single piece
0
Answers
My sheet metal workflow is to always draw a solid first and then convert to sheet metal second adding bends where desired. It saves a lot of this alignment and self intersection headache. It's also more tolerant to cases where it's impossible to unfold a single sheet metal net and you need to work your parts as two or more pieces. Granted, my parts usually look more like the following than prismatic boxes like everyone else's.
@Derek_Van_Allen_BD were making hopper sections at the moment and they're funny angles
Usually it's a case of cut and fold something so it fits then draw itin for next time
I don't know sizes or shapes till we make it. So can't get my head around drawing it solid first
The post was just a folded section to cover a door hinge so thought it might explain what I want a bit easier
Yeah we run hoppers for some of our ball based exhibits as well. Your best friends in these cases are the loft tool, draft tool, and frankly sometimes just Move Face to get the solids blocked in.