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Custom Feature Collection: 456D Make
Derek_Van_Allen_BD
Member Posts: 446 PRO
-Link to features up front-
There are probably a few among the users of this forum who are CAD veterans who might remember a fun little suite by Autodesk called 123D that had a powerhouse of an fabrication tool in 123D Make. It could take an object as an input and turn it into slices of stacked cardboard or paper templates for foam or a low poly pepakura model. And then like everything cool Autodesk has, they discontinued support for it and permanently shelved it after promising that the features would end up in their other software. There have been attempts to remake some functionality of 123D Make in Onshape but I've tried all of them and found them… wanting.
So rather than wait around for someone else to build the version of the tool I miss dearly, I'm reimplementing all of the features that 123D Make had, the way it had them.
My unsanctioned sequel. 456D Make
Kicking off things with the first of many slicing features comes Waffle It which takes a solid body and turns it into cross cut slices that fill out the volume of the target body. Now, there are other features that do this, so why did I go to the trouble of writing my own version as the intro to this suite? Two reasons. The first reason is that unlike all other attempts I have found in Onshape's featurescript library, I'm thinking inside the box.
Due to the methods I'm using, no edges of my slices exceed the bounding volume of the original input part. All other featurescripts I found used an intersection method that had material sticking out of the input solid. This makes for extra cleanup work if you need these slices to fit into an assembly. The second reason to use Waffle It is that it can output a sheet metal context for easy exports or drawings. Right click the context and export every slice as its own .dxf and send it.
You don't have to use this feature for sheet metal or laser cutting though, even the normalization step is optional if you'd prefer to use this as a structural springboard for plywood with mitered ends for weird corners.
More to come in future updates.

Comments
You're a feature script machine!!!!
Love the sheet metal touch
The Onsherpa | Reach peak Onshape productivity
www.theonsherpa.com
This is very cool.
It seems like there are still some issues with parts protruding through the exterior with Normalize and Sheet metal turned on.
I could also see it being useful to have spacing for planes/ribs just in a single direction. I think about airplane wing/fuselage ribs, like some of the videos from @GregBrown
https://www.youtube.com/watch?v=ytZVIfquMF4
Simon Gatrall | Product Development Specialist | Open For Work
@S1mon That block is around waiting for me to figure out how to handle complex saddle curvature. There's a dumb way and a different dumb way and I didn't want to commit to either one just yet until I think of a third dumb way.
Right now the normalization routine projects faces to the slice plane and then thickens them the direction of the face normal of the slice and removes the wonky bits. Fails on saddle faces like that one where the projection operation doesn't like the doubled back faces. I could do an isocline at 0 degrees to split those faces but that doesn't always work I've found. I could do a small thicken on the errant faces and project that to the slice which should resolve some issues but not all, I could copy the original solid, draw a box around that copied solid, remove the copy from the box leaving a negative, then use the hollowed box to boolean subtract the sheet metal and hope the subtractive operation cuts away all the remaining outside slice faces.
Rest assured I'll be dealing with that slice at some point, but I published a bit early because @ry_gb mentioned waffles in the other thread and that warranted a response.
Derek Van Allen | Engineering Consultant | MeddlerWhat about creating two parts, one which is driven by the intersection of one face of the rib and the other which is driven by the other face, and then your final rib is the intersection of those two parts?
Simon Gatrall | Product Development Specialist | Open For Work
Doesn't handle cases where the curvature dips in between the faces. Thought about that, but that would make it too easy.
Derek Van Allen | Engineering Consultant | MeddlerUgh. So maybe that was dumb idea #0?
So here's dumb idea #0.5:
For most things that I could imagine using this tool for, sampling (so to speak) the front, back, and the mid-plane of each rib and taking the intersection of all of those might be enough. Within the tolerances of cutting such ribs and the curvature changes of the surfaces you're simulating, that might be enough.
Simon Gatrall | Product Development Specialist | Open For Work
Yeah that's probably a good enough approximation for many workflows but I'm too stubborn to settle for the approximation. Hence why I was bothered enough to not just use the existing slicer scripts in the first place. I've actually got a decent amount of confidence in the sheet metal remove method but it's gonna be an enormous performance hog more than likely. I'm gonna keep thinking about it.
Derek Van Allen | Engineering Consultant | Meddler