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Best workflow/tools for creating smooth compound curves on a ring (not blocky boolean results)

Hi all,

I’m working on a signet-style ring design that involves smooth compound curves (ergonomic band, tapered sides, subtle flats and bevels), and I’m trying to find the right modeling approach in Onshape rather than brute-forcing it.

What I’ve tried so far:

  • Created a rectangular block
  • Placed reference images of the ring on the top, front, and side faces
  • Used remove extrude operations to carve away excess material

This technically worked, but the result was very blocky, and I couldn’t find a clean or controllable way to smooth it out afterward. Fillets alone didn’t really solve the underlying geometry.

I’m not looking for someone to model the ring for me — I’m happy to do the learning and work. What I’m hoping for is guidance on:

  • Which tools/features are best suited for this kind of compound curvature
  • Whether this should be approached with lofts, sweeps, boundary surfaces, guide curves, or surface modeling rather than solids-first booleans
  • Any recommended workflow patterns for organic-but-controlled shapes like rings

This will eventually be 3D printed, so I’m also trying to keep the geometry clean and manufacturable.

If there’s a fundamentally better way to think about this shape than carving from a block, I’m open to rethinking the approach.

Thanks in advance.

Ring no logo.png

Answers

  • MichaelPascoeMichaelPascoe Member Posts: 2,736 PRO
    edited December 2025

    There are a few ways to do it.

    Here is how I would approach it:

    • Loft this shape as a solid using profiles similar to these rough sketches.
      You could offset these sketch faces as surfaces then mirror them so that you could do one large loft.
    image.png
    • Next Loft this surface and use it to Split the excess material off the side of the ring:
      image.png
    • Split the part here using a mate connector as a guide:
      image.png
    • Use a Sketch and offset this face for the indent which you can create with an Extrude.
      image.png
    • Sketch this shape as filled paths then use it to Split the faces of the ring. From there you can use the Move face tool to make the grooves.
      image.png
    • Use the Chamfer tool for this edge:
      image.png
    • Extrude remove a circular sketch to get the inside hollow:
      image.png

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