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Best approach for a curved object?
peter_hutter435
Member Posts: 2 ✭
I want to build & 3D print a model car and am getting frustrated because I can't get the rear end to look the way I want it to.
Basically, it should be rounded in all directions and have a raised section behind the driver's seat, similar to classic race cars from the 1950s.
Here are to two projects I've only reproduced that also show roughly how I imagine the rear end should look like.
I've already tried using solids and fillets, etc., but quickly reached my limits, especially with the transition from the driver's cab to the rear. Then I started experiments with planes and lofts, and yesterday I found my master with 3D fit spline, composite curve, and surfacing ☹ Somehow, the generated surfaces always turn red (if any are created at all) and have cracy shapes.
What would be your approach or plan and set of tools to getting a part that has some similarity to the rear ends above?




Answers
You are on the right track when you assume this is surface modeling. Try this:
https://cad.onshape.com/documents/63646fe1441530595f4cc318/w/95fdc3108cc812e969277682/e/ba592447ded3b57e694a055a?renderMode=0&uiState=69b08e72a2fda612f9cec3b1