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NVIDIA Isaac Sim: Import from Onshape - flips all rotational mates
sebastian_glanzner
Member, Developers Posts: 491 PRO
I created an assembly of a robot hand. Defined all mates with limits and everything looks good for now:
But when I use "Import from Onshape" in NVIDIA Isaac Sim, all rotational joints are turning in the wrong direction. It is like the joints are flipped during the import.
Does anyone know a way to correct this?
Of course I could define the mates in Onshape "wrong" and then after the import they are correct. But this is not a good solution, since the assembly will be used in other simulation softwares and then they are wrong again.
I also noticed that there is a problem with the names of the joints in Isaac. There are duplicate names with a "_01" and they use the wrong name?
Thanks!

