urdf
Discussion List
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How can I fix the connections in a bar linkage of a robotic arm assembly exported as an URDF?
Hello, I'm a college student with a robotic project for educational purposes and I'm trying to make a functional URDF file that moves the same way my assembly does, however after I export it as an URDF I see some issues between the revolute mates between the bars in the arm assembly. Since the bars need a revolute mate in…
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NVIDIA Isaac Sim: Import from Onshape - flips all rotational mates
I created an assembly of a robot hand. Defined all mates with limits and everything looks good for now: But when I use "Import from Onshape" in NVIDIA Isaac Sim, all rotational joints are turning in the wrong direction. It is like the joints are flipped during the import. Does anyone know a way to correct this? Of course I…
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How to fix URDF export.
In this document when I use mates then the urdf exports perfectly fine. When I use groups it fails miserably. I tried a nested component and other things to make it work. Is there any way to fix this. The version history should show all major versions.…
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How to get URDF export to include composite parts?
I have a cart assembly which I'd like to export as a URDF. Most of the parts are imported from the extrusion-maker's STEP files. I imported some of the complex components, like the wheels/casters on the bottom, as composite parts. My assembly just mates many of these composite parts + assorted other parts. But these…
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.URDF export improvements
Hello OnShape, Love the product! Are there any plans on improving .urdf export for robotic purposes. urdf is a robotic format that represents a robot in simulations. I'm only able to find https://github.com/Rhoban/onshape-to-robot This is good but there are a lot more to be desired. Keep up the great work with OnShape 💯
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Simplify Geometry for URDF
We are currently developing the 3D-printable robot "pib" and aim to streamline the generation of a URDF file. Challenge: Our primary challenge is obtaining simplified geometry that represents only the outer shell of each movable component. At present, we create new Part Studios and merge each part into one. Subsequently,…