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Best way to delete lots of temporary geometry?
traveler_hauptman
Member, OS Professional, Mentor, Developers Posts: 419 PRO
I'm creating a lot of solid bodies for sensing, which I intersect with the surrounding geometry to test how thick nearby parts are, or whether there are voids in the interior, or whatever. After all my tests I need to clean up all this temporary geometry.
What's the most efficient way to do this? Push the id's onto a stack and delete them one-by-one? Maybe assign an attribute to the ones that are temporary and query for the attribute? Ideas?
What's the most efficient way to do this? Push the id's onto a stack and delete them one-by-one? Maybe assign an attribute to the ones that are temporary and query for the attribute? Ideas?
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