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how do you use Onshape

nick_urquhartnick_urquhart Member Posts: 1
I tried to follow the tutorial, after registering, with disastrous results.  I have a catastrophic tendency for bad luck and failure generally, so if there's a potential problem, I'll find it.  I watched the first tutorial, fine. Then started out hoping to follow the steps at the beginning of the second tutorial.  Step 1 copy document, ok.  Step 2 click the icon in the bottom left hand corner of the screen.  It did not, as in the tutorial, offer a pop up menu.  It did open a new tab selection pane on the left hand side and promptly vanished the icon in the bottom left. After that I got depressed.  But that wasn't the end of my issues.  After attempting to start the part 2 tutorial again, it killed my pc, BSOD.  Restarted and did the same operation, BSOD crash at the instant of clicking to open the 2nd tutorial.  I know that my terrible fated bad luck in all things also apply to CAD, but what did I do wrong.  I followed the tutorial to the letter, in every way and anyway it was a two click task and even then it didn't succeed.  What happened? I'm running XP on a desktop from 2005, is this the root cause?

Answers

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    song_jaybisong_jaybi OS Professional, Developers Posts: 17 ✭✭
    edited June 2016
    I know XP is not supported WebGL. 
    Onshape running on WebGL
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    viruviru Member, Developers Posts: 619 ✭✭✭✭
    @nick_urquhart, Onshape will run on current versions of Mac, Windows and Linux. You don't need hard-end specifications of graphics cards but the following link may be of use

    https://cad.onshape.com/help/Content/webgl.htm
    can you check https://get.webgl.org/ and see if you see a rotating cube?
    One advantage of Onshape is that if the store's demo machines have internet you can test Onshape right there before you buy using https://cad.onshape.com/check or maybe try out some of your documents. That helps if you're buying new hardware.

    Firefox is better for older systems but XP just doesn't have the ability to support the drivers and other subsystems that WebGL needs.
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