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Unable to fillet an existing object - Need help

Hi,

I am unable to fillet an existing object, it always throws up errors and ive tried everything to get around this such as trying to draw arcs with lines so i wouldnt have to fillet after i extrude to no avail.

Here is my code:

var length = 100*millimeter;
        var depth = 50*millimeter;
        var width = 500*millimeter;
        var thickness = 5*millimeter;
        
        
        var sketch1 = newSketch(context, id + "sketch1", {
                "sketchPlane" : qCreatedBy(makeId("Front"), EntityType.FACE)
        });
        
        skRectangle(sketch1, "rectangle1", {
                "firstCorner" : vector(0,0)*millimeter,
                "secondCorner" : vector(width,length)
        });
        
        skSolve(sketch1);
        
        extrude(context, id + "extrude1", {
                "entities" : qSketchRegion(id + "sketch1"),
                "endBound" : BoundingType.BLIND,
                "oppositeDirection" : true,
                "depth" : depth
        });
        
        var sketch2 = newSketch(context, id + "sketch2", {
                "sketchPlane" : qCreatedBy(makeId("Right"), EntityType.FACE)
        });
        
        skRectangle(sketch2, "rectangle2", {
                "firstCorner" : vector(thickness,thickness),
                "secondCorner" : vector(depth,length-thickness)
        });
        
        skSolve(sketch2);
        
        extrude(context, id + "extrude2", {
                "entities" : qSketchRegion(id + "sketch2"),
                "endBound" : BoundingType.BLIND,
                "operationType" : NewBodyOperationType.REMOVE,
                "depth" : width
        });
        
        opFillet(context, id + "fillet1", {
                "entities" : qCreatedBy(id + "extrude2", EntityType.EDGE),
                "radius" : 2.5*millimeter
        });
        

There arent any preconditions, im unsure how to find out which edges to fillet manually and I want it all in one feature. I just want the the inner edges (the concave ones) to be filleted rather than all the edges around it.

Thanks,


Comments

  • ilya_baranilya_baran Onshape Employees, Developers, HDM Posts: 980
    It can be a little tricky to select just the edges you want and there are usually several ways.  For example, the following code creates a query for all edges such that both adjacent faces are created by extrude2 (this resolves to the two edges you want):

            var facesNotByExtrude2 = qSubtraction(qEverything(EntityType.FACE), qCreatedBy(id + "extrude2", EntityType.FACE));
            var adjacentEdges = qEdgeAdjacent(facesNotByExtrude2, EntityType.EDGE);
            var innerEdges = qSubtraction(qCreatedBy(id + "extrude2", EntityType.EDGE), adjacentEdges);

    Another way is to look for all concave edges among those created by extrude2:

            var concaveEdges = [];
            for (var edge in evaluateQuery(context, qCreatedBy(id + "extrude2", EntityType.EDGE)))        
            {
                if (evEdgeConvexity(context, { "edge" : edge}) == EdgeConvexityType.CONCAVE)
                    concaveEdges = append(concaveEdges, edge);
            }
            
            opFillet(context, id + "fillet1", {
                    "entities" : qUnion(concaveEdges),
                    "radius" : 2.5*millimeter
            });

    Yet another way is to do the fillet manually and munge the code from the part studio -- you get something like:

            var e1 = makeQuery(id + "extrude2.boolean.opBoolean", "COPY", EntityType.EDGE, { "derivedFrom" : makeQuery(id + "extrude2.opExtrude", "SWEPT_EDGE", EntityType.EDGE, { "disambiguationData" : [originalSetDisambiguation([sketchEntityQuery(id + "sketch2.wireOp", EntityType.EDGE, "rectangle2.left"), sketchEntityQuery(id + "sketch2.wireOp", EntityType.EDGE, "rectangle2.bottom")])] }) });
            var e2 = makeQuery(id + "extrude2.boolean.opBoolean", "COPY", EntityType.EDGE, { "derivedFrom" : makeQuery(id + "extrude2.opExtrude", "SWEPT_EDGE", EntityType.EDGE, { "disambiguationData" : [originalSetDisambiguation([sketchEntityQuery(id + "sketch2.wireOp", EntityType.EDGE, "rectangle2.left"), sketchEntityQuery(id + "sketch2.wireOp", EntityType.EDGE, "rectangle2.top")])] }) });
            
            opFillet(context, id + "fillet1", {
                        "entities" : qUnion([e1, e2]),
                        "radius" : 2.5 * millimeter
                    });

    This approach is a last resort -- the result is nearly unreadable, but has the advantage that it lets you pick specific edges without any rule or logic that ties them together.
    Ilya Baran \ Director, Architecture and FeatureScript \ Onshape Inc
  • andrew_hastings190andrew_hastings190 Member Posts: 4 PRO
    Thank you very much! It has filleted the parts out properly
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