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How do I make a line that will be used for sweep removal following a curve in 3d?
I need to make a hole inside the wall of a hollow cylinder, like a pipe.The hole in the pipes wall that starts on the inside of the pipe. It then punches into the pipe and runs within the wall down a portion of the length. It then needs to turn 90 deg. to the right/left, staying within the wall of the pipe, and follow the curvature of the pipe for a set number of degrees relive to the central axis of the pipe. After the hole follows the curvature of the pipe wall it will need to turn 90 deg. in the same direction that it did before (right/left) and back track the way it came and come out the side (the outside, side) of the pipe. The hole that is traced can be any shape as long as it stays within the walls of the pipe. I hope you can help!