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Fillet edges only on faces in extruded direction

richard_marcusrichard_marcus Member Posts: 17 EDU
Is there a query that will give me only the edges on a body that are in the extruded direction (i.e. perpendicular to the sketch plane)? I don't want to fillet anything on the end faces. Queries are still a little bit of a mystery to me.

This seems to work if I just extruded a body:

var ExtrudedEdges is Query = qSubtraction(qSubtraction(qCreatedBy(id + "extrude1", EntityType.EDGE), qCapEntity(id + "extrude1", true)), qCapEntity(id + "extrude1", false));

opFillet(context, id + "fillet1", {
                "entities" : ExtrudedEdges,
                "radius" : 0.5 * millimeter
        });

However, if I have done other operations (such as boolean remove) on the body, the qCapEntity doesn't really work anymore since it references a feature creation not the body.
Any advice?

Best Answer

  • konstantin_shiriazdanovkonstantin_shiriazdanov Member Posts: 1,221 ✭✭✭✭✭
    Answer ✓
    once i needed the same functionality, and i wrote a function
    function selectParallelEdges(context is Context, edges is Query, vector is Vector)<br>{<br>    var parallelEdges = [];<br>    for (var edge in evaluateQuery(context, edges))<br>    {<br>        if (parallelVectors(evLine(context, { "edge" : edge }).direction, vector))<br>        {<br>            parallelEdges = append(parallelEdges, edge);<br>        }<br>    }<br>    return qUnion(parallelEdges);<br>}<br><br>


Answers

  • konstantin_shiriazdanovkonstantin_shiriazdanov Member Posts: 1,221 ✭✭✭✭✭
    Answer ✓
    once i needed the same functionality, and i wrote a function
    function selectParallelEdges(context is Context, edges is Query, vector is Vector)<br>{<br>    var parallelEdges = [];<br>    for (var edge in evaluateQuery(context, edges))<br>    {<br>        if (parallelVectors(evLine(context, { "edge" : edge }).direction, vector))<br>        {<br>            parallelEdges = append(parallelEdges, edge);<br>        }<br>    }<br>    return qUnion(parallelEdges);<br>}<br><br>


  • Jake_RosenfeldJake_Rosenfeld Moderator, Onshape Employees, Developers Posts: 1,646
    edited August 2017
    Seems like you're doing pretty well with queries already!  You could try something like this:
            // Get the cap entities
            var caps = qUnion([qCapEntity(id + "extrude1", true), qCapEntity(id + "extrude1", false)]);
            // Filter for just the faces
            var capFaces = qEntityFilter(caps, EntityType.FACE);
            
            // Do something to the extruded body
            ............
    
            // Get all the edges on the body created by extrude1
            //    qCreatedBy(id + "extrude1", EntityType.EDGE) will only have the edges
            //    created by the extrude, so we do something more complicated
            var allEdges = qOwnedByBody(qCreatedBy(id + "extrude1", EntityType.BODY), EntityType.EDGE);
            // Get all the edges surrounding the cap faces
            var capEdges = qEdgeAdjacent(capFaces, EntityType.EDGE);
            // Subtract the cap geometry
            var desiredEdges = qSubtraction(allEdges, capEdges);
            
            // run opFillet on the desiredEdges
            opFillet(...);
    Let me know if this works for you!

    Edit: Nice function Konstantin!
    Jake Rosenfeld - Modeling Team
  • emagdalenaC2iemagdalenaC2i Member, Developers, Channel partner Posts: 863 ✭✭✭✭✭
    If you are working with sheet metal parts you can use this in the selection to avoid that edges:


            annotation { "Name" : "Select two parallel edges that belong to the same planar face", "Filter" : (ActiveSheetMetal.NO && EntityType.EDGE && EdgeTopology.TWO_SIDED && GeometryType.LINE
                                || EntityType.EDGE && SheetMetalDefinitionEntityType.VERTEX
                                && ConstructionObject.NO && SketchObject.NO && ModifiableEntityOnly.YES),
                        "AdditionalBoxSelectFilter" : EntityType.EDGE,

    You can see an example here https://cad.onshape.com/documents/3d52520839c0fa3587798c0f/w/2c36a47f3c428c7a3f8e3a5f/e/acc8270b7d8719708565ee1e

    Just try to create a full round in a sheet metal part
    Un saludo,

    Eduardo Magdalena                         C2i Change 2 improve                         ☑ ¿Por qué no organizamos una reunión online?  
                                                                         Partner de PTC - Onshape                                     Averigua a quién conocemos en común
  • antti_andreimannantti_andreimann Member Posts: 4
    Seems like only the first line of Konstantin's answer is visible now. Did something happen to the forum software that it ate the rest of the code?
  • antti_andreimannantti_andreimann Member Posts: 4
    Let's see if some copy-paste brings back the lost code.<br><br>
    <code>function selectParallelEdges(context is Context, edges is Query, vector is Vector)<br>{<br>&nbsp;&nbsp;&nbsp; var parallelEdges = [];<br>&nbsp;&nbsp;&nbsp; for (var edge in evaluateQuery(context, edges))<br>&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; if (parallelVectors(evLine(context, { "edge" : edge }).direction, vector))<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; parallelEdges = append(parallelEdges, edge);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp; return qUnion(parallelEdges);<br>}

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