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Lofting a Taper Along a Complex Path
Hi,
I am a bit rusty on this type of thing, but have had a few shots and it’s proving more difficult then I feel it should be.
So, I am hoping that someone has a simple solution for the following modeling dilemma:
What I want is a continuous tapered tube along a path. However, I get this varying profile, somewhat on the path in places.
I think I could solve this with a bunch of guides, perhaps some more profiles, etc.
Though I am sure I am missing something... A regular taper along the length of the path is all I need. Adding more guides and profiles will heavily impact how easily it is to iterate at this point, as the path crosses into multiple planes with bridging curves.
I’m interested to see how people would do this. Oh, and I am working on the iOS app on an iPad.
Thanks,
Lliam
I am a bit rusty on this type of thing, but have had a few shots and it’s proving more difficult then I feel it should be.
So, I am hoping that someone has a simple solution for the following modeling dilemma:
What I want is a continuous tapered tube along a path. However, I get this varying profile, somewhat on the path in places.
I think I could solve this with a bunch of guides, perhaps some more profiles, etc.
Though I am sure I am missing something... A regular taper along the length of the path is all I need. Adding more guides and profiles will heavily impact how easily it is to iterate at this point, as the path crosses into multiple planes with bridging curves.
I’m interested to see how people would do this. Oh, and I am working on the iOS app on an iPad.
Thanks,
Lliam
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I was able to modify the example file you linked to, to do what I was after.
However, I’m afraid I was not able to fully understand what each control sketch was doing.
Would you be able to provide some guidance on this?
Thanks!
I think I got most of that, though I’m still not able to replicate this from scratch and I’m not sure why...
Could you please correct/answer the following:
“So control sketch should be drawn on XY workplane and should contain a dependency graph for a variable, which is used to define some sketch dimesion.”
So I can have all control info in one sketch and variables that drive each line.
These lines or ‘control curves’ are what in turn drive each aspect of the feature, twist, etc.
“You can use as many variables in the sketch as you need, and for each of them appoint corresponding control curve in the Variable section sweep feature.”
So how do I define what a curve does, whether it drives rotation or scale, etc.? And why does the feature have to reference the variables themselves if it is the control curve that matters?
“Along the X axis of control curve the length along the sweep path is represented by default, but there are several more options like the distance along some direction.”
So is it scaled to the length of whatever control curve I draw in the direction of X. Or do I need to calculate the sweep path length and match this length in X?
Again, the goal is a simple taper, if any of the above is beyond the scope of this goal, feel free to ignor them in your response. All I need is control over the start and end diameter and the path itself.
Thanks again!
So is it scaled to the length of whatever control curve I draw in the direction of X. Or do I need to calculate the sweep path length and match this length in X?
So I understand it as well as I need to for my application now I think. (If I ever need to rotate things I’ll be back)
Thanks heaps for taking the time to explain everything. It has been very helpful!