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Onshape for frame design, workflow to adopt?
adam_mercier
OS Professional Posts: 33 ✭✭
Hello all,
I'm developping freeride electric bikes frames for a business and while I currentely use Solid Edge ST6 Onshape looks like a very good option for reducing costs! I have been tesing it for a few hours and so far I'm impressed by the 2.5D modelling ability, and totally forgot it was running in browser!
I'm waiting like everyone to see how the drawing module will do.
But now I'm wondering if Onshape would be adequate for some basic frame modelling ?
Thats for exemple what I have been working on in ST6 :
Same thing IRL :
Has anyone here exemples of frame modelling workflow using Onshape?
Best regards, Adam
LMX bikes
I'm developping freeride electric bikes frames for a business and while I currentely use Solid Edge ST6 Onshape looks like a very good option for reducing costs! I have been tesing it for a few hours and so far I'm impressed by the 2.5D modelling ability, and totally forgot it was running in browser!
I'm waiting like everyone to see how the drawing module will do.
But now I'm wondering if Onshape would be adequate for some basic frame modelling ?
Thats for exemple what I have been working on in ST6 :
Same thing IRL :
Has anyone here exemples of frame modelling workflow using Onshape?
Best regards, Adam
LMX bikes
2
Comments
Naturally you would model one side only (ie the solid shapes would start on the "Right" construction plane, and extend in only one direction), and then Mirror.
I think this would be OK for "putting a toe in the water", and there's something to be said for being (occasionally!) forced to use a simple but powerful toolset, in terms of getting a more solid understanding of solid geometry, and making better models even when higher-level tools are an option.
However, once Onshape has proper 3D sketching, including things like "spline on surface" and fillets between 3D splines, I'm fairly confident it will hold its own against the established modellers.
This ideally needs a 3d sketcher. The only options you've got without the 3d sketcher is to build heaps of 2d sketches with planes or use surface or solid body edges to sweep along but hard to get true radius's on the corners.
BTW great job on the bike.
Twitter: @onshapetricks & @babart1977
Body edge sweept seems like a viable option, I need to test more in depht to see if it is right for me. For my use speed is more important than accuracy of the modelling, as I often need to try a lot of different ideas. I'll report back here my thougths after some tests.
Now only waiting for Drawing module to switch
www.lmxbikes.com
We are ramping production on the tubes frames while developping a new model with pedals (pre-production model in tests now).
Any plans for some advanced rendering options in Onshape?
Best regards,
Adam
LMX Bikes
For rendering check Lagoa, it's a render in a cloud with very similar approach to Onshape. Free account with 100 GB of storage space, up to 10 documents, project managment same as in Onshape, you can invite other users and work on a same file (scene) at the same time.
Best for Onshape users is that you can export STEP file (entite assembly) from OnS, and import to Lagoa. Unlimited render time, with free version up to 3 simultaneous renders. I was able to take picture in a size of 12800x7200 px, and I didn't check any further. Nice sets of materials, lot of settings...
projektowanieproduktow.wordpress.com
Indaer -- Aircraft Lifecycle Solutions
I actually researched this soft before but completely forgot about it for a while... time to test the thing now I guess!
I have never used Keyshot but heard only good things about it so far, so it would be interesting to have a render module in OS based on their tech...
Definitely something I could use in the future! Now my free and cloud based workflow is taking shape!
Really cool products and concepts
Raino
In the meantime, you can use the workflows described above. Remember that a path does for a sweep does not have to be from a single sketch, you can use a mixture of contiguous entities from multiple sketches as well as model edges.
I used this approach for my motorcycle project, which you'll find in public documents.
PETE I CAME UP WITH SOMETHING THAT MIGHT WORK AND POSTED A PUBLIC DOCUMENT. FIND IT BY SEARCHING SPLINE HELP ON THE MAIN CAD PAGE
But 3d sketcher together with general common sketch shapes would have many use cases in various areas.
That said, our users ARE creating complex frames with the tools as they exist today.
Here is a public document created by Kyriakos Tryfonidis (Lamborghini Diablo space frame)
https://cad.onshape.com/documents/db0187cc2611449cb3c4b475/w/f59e5c59778e4dc8884320c9
The only thing I could find in the improvements section was this: https://onshape.zendesk.com/hc/en-us/community/posts/206585867-3D-sketches-and-curves which says that it is already implemented.
It would be nice to not have to revert back to SolidWorks to use 3d splines.
That says that it was "Implemented on December 02, 2015 10:45 in rel-1.39"
Am I missing something?
If it's not already there, step 2 is to create a 'new improvement' - here is the button to do that . . .
We suggest describing the desired functionality very clearly in the title so that others can also find it and vote on it.
Thank you for your support of Onshape
Please take a look at the links that I put in my last two posts.
They clearly state that 3D Sketching has already been implemented and marked as Closed.
My question is - has it actually been implemented or is this wrong?
I managed to recreate the full bike in onshape, the process was quite straightforward BUT something that is really missing for me is the ability to derivate parts positions from an assembly to a part studio. I can modify the base shape and the full frame follows OK. Using booleans to make tube cutouts is very efficient to pass on files and drawings for manufacturing.
I had to use move face trick a few times to simulate sheet metal parts but its far from ideal.
Conclusion, for this kind of project 3d sketching is not 100% needed but would make thins faster and more straightforward.
Adam