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Announcing Onshape Vision for Apple Vision Pro

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Comments

  • tom_fisher560tom_fisher560 Member Posts: 2
    When will I be able to do this with Windows 11 and my Q3??
  • adrian_vlzkzadrian_vlzkz Member, pcbaevp Posts: 296 PRO
    edited February 2024
    S1mon said:
    Looks like there’s some competition:

    https://www.shapr3d.com/vision-os
    Honestly modeling in  AR/VR is not very appealing to me, it's never going to be to the pace of using mouse and keyboard shortcuts, your shoulders would be on fire after 15 min of having your hands out in space.


    Adrian V. | Onshape Ambassador
    CAD Engineering Manager
  • adrian_vlzkzadrian_vlzkz Member, pcbaevp Posts: 296 PRO
    Based on Greg's Demo, I have a couple of IRs:

    • Add BOM and MetaData information (pop-up) to the components
    • Now more than ever we need Assembly Dim/Tol and annotations in 3D, not full MBD just the basics will go along way for Design reviews, specially within a spatial environment.
    • Ability to have multiple users join a spatial review (right now looks like is a AVP limitation)
    Adrian V. | Onshape Ambassador
    CAD Engineering Manager
  • Ryan_McClellandRyan_McClelland Member Posts: 36 ✭✭✭
    edited March 2024
    Everyone on my team has a Quest 3 and we use Gravity Sketch for design review.

    Please OnShape, make a Quest 3 app. Many many more people have them, and the hardware is excellent.
  • Ryan_McClellandRyan_McClelland Member Posts: 36 ✭✭✭

    I bought the Apple Vision Pro just to use with OnShape, only to realize I need an iPad also? WHY!!

    iPad apps run on the Apple Vision Pro. Please make it work without ALSO needing an iPad.

    When it works, it looks amazing.

  • Derek_Van_Allen_BDDerek_Van_Allen_BD Member Posts: 213 PRO

    I'll echo the request to bring Onshape to the Quest 3. I just got bumped by the sales team that they'd like to demo some products at an industry conference in 9 months and were wondering if they could bring a VR headset to show off our catalog at full scale in XR. It'd be a lot more attractive of a proposition if they could bring a few headsets rather than a single Apple Vision for everyone to share, and we could afford 10 Quests for the price of one Vision.

    Or is this one of those things where Apple themselves have lent development resources where migrating to other platforms would be duplicating efforts and/or stepping on contractual obligations?

  • Ryan_McClellandRyan_McClelland Member Posts: 36 ✭✭✭

    My guess is that they have management decision makers that are Apple fans, but not true VR enthusiasts. I use Quest 3 with Gravity Sketch constantly and get massive value from it.

    They'll get on board eventually. The current product is a toy and hard to take seriously when you need BOTH an iPad and a Vision Pro.

  • brian_witsenbrian_witsen Member Posts: 1
    edited September 15

    Another vote here to bring this to the Quest. Apart from the massive cost difference, the AVP has another downside which makes it unsuitable for my particular use case: the passthrough mode achieves its higher clarity at the cost of not being depth-correct. This means that certain real world objects will be slightly misplaced and at the incorrect scale. In my current (quest 3) workflow I export models from Onshape and then import them into gravity sketch, where I turn on passthrough so that I can compare them to my real world surroundings. This functionality is pretty crucial for my work, but the constant exporting and importing is clunky and time-consuming. The scale-accurate and depth-correct passthrough of the quest 3 is much more useful than the clearer, higher resolution AVP passthrough for my purposes. I would love to see a native quest app. Thank you

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