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Pseudo-random number generator

ysuhysuh Member Posts: 3 EDU
I need a random number generator that does not need to be true random number. Any idea on implementing a (pseudo-)random number generator? 
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Comments

  • ilya_baranilya_baran Onshape Employees, Developers, HDM Posts: 1,215
    Here's a simple linear congruential PRNG I wrote some time back (and how to use it) -- more sophisticated stuff would need more work...

    function lcprng(seed is number) returns function
    {
        const a = 1103515245;
        const c = 12345;
        const m = 2^31;
        var state = new box(seed);
        return function() {
            state[] = (a * state[] + c) % m;
            return state[];
        };
    }
    annotation { "Feature Type Name" : "My Feature" }
    export const myFeature = defineFeature(function(context is Context, id is Id, definition is map)
        precondition
        {
            // Define the parameters of the feature type
        }
        {
            var x = lcprng(1);
            println(x());
            println(x());
            println(x());
            println(x());
            println(x());
        });

    Ilya Baran \ VP, Architecture and FeatureScript \ Onshape Inc
  • ysuhysuh Member Posts: 3 EDU
    Brilliant! Thanks for quick answer. However, I want a new "random" number whenever a new feature instance is created. Since the initial seed value is fixed to 1, in this case, I think it will always generate the same number. 
  • ilya_baranilya_baran Onshape Employees, Developers, HDM Posts: 1,215
    You can attach the rng to the context using setVariable (and read it in later features using getVariable) or you can turn the feature id passed in into a seed (that's a little bit of work -- you probably need to call splitIntoCharacters and then do individual character-to-number lookups in a map -- post here if you need help with this.)
    Ilya Baran \ VP, Architecture and FeatureScript \ Onshape Inc
  • ysuhysuh Member Posts: 3 EDU
    Thanks a lot. The idea of using the feature id should work. It will generate the same number for each feature when it is regenerated, which is good.
  • ulrich_petriulrich_petri Member Posts: 5 ✭✭
    I'm using this function to generate a seed from the id:
    const chrMap = {
        'A':  0, 'B':  1, 'C':  2, 'D':  3, 'E':  4, 'F':  5, 'G': 6, 
        'H':  7, 'I':  8, 'J':  9, 'K': 10, 'L': 11, 'M': 12, 'N': 13, 
        'O': 14, 'P': 15, 'Q': 16, 'R': 17, 'S': 18, 'T': 19, 'U': 20, 
        'V': 21, 'W': 22, 'X': 23, 'Y': 24, 'Z': 25,
        'a': 26, 'b': 27, 'c': 28, 'd': 29, 'e': 30, 'f': 31, 'g': 32, 
        'h': 33, 'i': 34, 'j': 35, 'k': 36, 'l': 37, 'm': 38, 'n': 39, 
        'o': 40, 'p': 41, 'q': 42, 'r': 43, 's': 44, 't': 45, 'u': 46, 
        'v': 47, 'w': 48, 'x': 49, 'y': 50, 'z': 51,
        '_': 99, '-': 98
    };
    
    function idToNum(input is string) returns number {
        var out is string = "";
        for (var char in splitIntoCharacters(input)) {<br>        var res = match(char, REGEX_NUMBER);
            if (res.hasMatch) {
                out = out ~ toString(res.captures[0]);
            } else {
                out = out ~ toString(chrMap[char]);
            }
        }
        return stringToNumber(out) % 100000;
    }
    
    // Usage with the rng:
    
    var rng = lcprng(idToNum(id[0]));

  • greg_frost204greg_frost204 Member Posts: 12 ✭✭
    I realise this is a very old post, but ulrich_perti's code snippet seems to be incomplete. Any chance you could post the whole function?
  • _anton_anton Member, Onshape Employees Posts: 413
    edited May 2020
    @greg_frost204

    I imagine you could do something like this (source):
    const chrMap = {
        'A':  0, 'B':  1, 'C':  2, 'D':  3, 'E':  4, 'F':  5, 'G': 6, 
        'H':  7, 'I':  8, 'J':  9, 'K': 10, 'L': 11, 'M': 12, 'N': 13, 
        'O': 14, 'P': 15, 'Q': 16, 'R': 17, 'S': 18, 'T': 19, 'U': 20, 
        'V': 21, 'W': 22, 'X': 23, 'Y': 24, 'Z': 25,
        'a': 26, 'b': 27, 'c': 28, 'd': 29, 'e': 30, 'f': 31, 'g': 32, 
        'h': 33, 'i': 34, 'j': 35, 'k': 36, 'l': 37, 'm': 38, 'n': 39, 
        'o': 40, 'p': 41, 'q': 42, 'r': 43, 's': 44, 't': 45, 'u': 46, 
        'v': 47, 'w': 48, 'x': 49, 'y': 50, 'z': 51,
        '0': 52, '1': 53, '2': 54, '3': 55, '4': 56, '5': 57, '6': 58,
        '7': 59, '8': 60, '9': 61,
        '_': 62, '-': 63
    };
    
    // hashes a string into the [0, 2^32-1] range (picked arbitrarily)
    function hash(input is string) returns number
    {
        const mod = 2^32;
        var result = 5381;
        for (var char in splitIntoCharacters(input))
        {
            result = (result * 33 + chrMap[char]) % mod;
        }
        return result;
    }

  • EvanReeseEvanReese Member, Mentor Posts: 2,186 ✭✭✭✭✭
    @ilya_baran
    How would I approach limiting the domain of the values to 0 to 1 (or any arbitrary value range)?
    Evan Reese
  • EvanReeseEvanReese Member, Mentor Posts: 2,186 ✭✭✭✭✭
    If I knew the theoretical max and min of the RNG then maybe this would work. Is this how you'd go about it?

        export function remap(value, rngMin, rngMax, targetMin, targetMax)
    {
        return (value-rngMin)*(targetMax-targetMin)/(rngMax-rngMin)+ targetMin;
    }
    Evan Reese
  • ilya_baranilya_baran Onshape Employees, Developers, HDM Posts: 1,215
    The remap function looks right.  If you look at the code, the output is taken modulo 2^31, so the prng range is integers between 0 and 2^31 - 1, inclusive.
    Ilya Baran \ VP, Architecture and FeatureScript \ Onshape Inc
  • EvanReeseEvanReese Member, Mentor Posts: 2,186 ✭✭✭✭✭
    edited August 2020
    Thanks for explaining, Ilya. I think I stopped studying math before I learned what modulo is  :# I'll try this out!
    Evan Reese
  • EvanReeseEvanReese Member, Mentor Posts: 2,186 ✭✭✭✭✭
    hey! it works! thanks again
     
    Evan Reese
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