Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.

First time visiting? Here are some places to start:
  1. Looking for a certain topic? Check out the categories filter or use Search (upper right).
  2. Need support? Ask a question to our Community Support category.
  3. Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
  4. Be respectful, on topic and if you see a problem, Flag it.

If you would like to contact our Community Manager personally, feel free to send a private message or an email.

Options

Featurescript fails when using EvBoundingBox?

luis_truebaluis_trueba Member, Developers Posts: 9
edited July 2017 in FeatureScript
Hello all,

I'm currently trying to write a script which evaluates the bounding boxes of a given set of parts, and then prints the vertices to the featurescript terminal. However, when I attempt to do this, it breaks and throws a Precondition of evBox3d failed (arg.topology is Query) error. I have added my code below. I'm sure it's a simple syntax thing, but I'm having a hard time finding relevant information online. Any help is greatly appreciated!

<br>FeatureScript 626;<br>import(path : "onshape/std/geometry.fs", version : "626.0");<br><br>annotation { "Feature Type Name" : "Name Parts" }<br>export const NameParts = defineFeature(function(context is Context, id is Id, definition is map)<br>&nbsp;&nbsp;&nbsp; precondition<br>&nbsp;&nbsp;&nbsp; {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; annotation { "Name" : "Parts", "Filter" : EntityType.BODY, "MaxNumberOfPicks" : 100000 }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; definition.bodies is Query;<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // Define the parameters of the feature type<br>&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp; {&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; for (var parts in definition.bodies) {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // define bounding box<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; const boundingBox is Box3d = evBox3d(context, {<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; "topology" : parts ,<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; });<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; println(boundingBox.minCorner);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; println(boundingBox.mazCorner);<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // assign names<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; // <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; }<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; println(" this is the list of parts" );<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <br>&nbsp;&nbsp;&nbsp; });<br><br><br>

Tagged:

Best Answer

Answers

  • Options
    ilya_baranilya_baran Onshape Employees, Developers, HDM Posts: 1,178
    Ilya Baran \ VP, Architecture and FeatureScript \ Onshape Inc
  • Options
    luis_truebaluis_trueba Member, Developers Posts: 9
    evaluateQuery did the trick! Thanks!
Sign In or Register to comment.