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How to animate the motion automatically

Juyoung_KimJuyoung_Kim Member Posts: 1
Hi,

Is there a way to create an automated animation of an assembly?
Not by moving parts or assembly with a cursor.

Thank you

Best Answer

Answers

  • richard_gerritsenrichard_gerritsen Member Posts: 3
    Will this also work in the app for your tablet?

  • mahirmahir Member, Developers Posts: 1,315 ✭✭✭✭✭
    Will this also work in the app for your tablet?

    I don't think so. I don't see that option on the iPhone app at least.
  • Deeya_ParekhDeeya_Parekh Member Posts: 4
    If i had mulitple parts that i wanted to into one thing, much like an assembly, how would i go about doing that?
  • mahirmahir Member, Developers Posts: 1,315 ✭✭✭✭✭
    If i had mulitple parts that i wanted to into one thing, much like an assembly, how would i go about doing that?
    Use the Group command in the assembly toolbar.

  • rick_randallrick_randall Member Posts: 396 ✭✭✭
    Also if you have multiple parts that touch each other in one parts studio - you can use "boolean union" (this joins separate parts into one single part).
  • rick_randallrick_randall Member Posts: 396 ✭✭✭
    Sorry, that last answer was for Deeya
  • vanowmvanowm Member Posts: 54 ✭✭
    edited June 21
  • martin_kopplowmartin_kopplow Member Posts: 828 PRO
    edited June 21

    @vanowm Yes. That has been discussed before. You've got a sphere with a center and a path to use for this.

  • martin_kopplowmartin_kopplow Member Posts: 828 PRO

    @vanowm With cylinders and spheres, people often think they need to use the tangency constraint on their surfaces, when it is much easier to use the center point or axis and a path, midplane or mid-surface to define the movement. The tangent mate must be looked at as a kind of "following" mate. You need something else like a rotate, slider, parallel or other mate to drive the movement, then.

    Unfortunately, your doc isn't accessible (Your sample is versioned and you can only make a copy to edit in main, but that will strip all older versions, then). So I'll use an older simple sample:

    https://cad.onshape.com/documents/71fc008d9243a885635708b5/w/0cf8076d68a685a48318f84d/e/d594d6ffb37f162ea7ea0e58?renderMode=0&uiState=685b987e5ac4530fbc357ab2

    This does not use the tangent mate to define the movement of the sphere. Instead it uses a combination of stacked mates to do the (straight) path, the rocking and the rolling of the ball. Move the ball with the mouse pointer to see. If the rail was 2D-curved, the slider mate would have to be replaced by a combination of a planar mate (mid plane / sphere center)) and a tangent mate (path / sphere center) that rides on it, of course. You could add a rotate mate and rack condition to make the ball roll.

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