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Re: Render Studio - why is it so slow recently?
@Paul_Arden ,
Good to know about face appearances.
One issue we are running into is that composite parts are not "supported" by render studio, which is a real pain as we have several things modeled as composite parts with multiple appearances and it just gets imported as single part with a ton of faces and appearances.
These represent off the shelf assemblies but were created before the "show assembly only" sub assembly behavior setting was available (i.e. a couple of years ago, which is why they are composites and not assemblies…) and used in a bunch of places so a pain to get rid of them…
Basically it means that recognizing the underlying part structure of a composite part would really help with performance and I hope that's being worked towards!
Re: Routing curve & Control point curve - Introduction of two new features for 3D curve creation
I've been working on this problem for about 2 years and have finally succumbed to a simple solution.
Solutions tried:
-morgon's piping script, it's public
-routing curve the script featured here
-routing the script I wrote
-stupidly simple
Morgon's script is pretty old code but is an amazing piece of work. I do like that a route is defined by a start and end. Routing curve, the one featured in this post, is a great attempt showing a lot of potential. Routing, the one I wrote, looks the simplist of all these but it would only work for 80% of my use cases. And, the problem is, while I could figure out solutions for many routes, no one could ever figure out what made them work.
My script interface. Start and end how simple is that?
This is when I gave up writing a routing script:
180 degree bend and the fs polyline function requires a strait halve way through the bend. Ok, I'm done.
The solution I've been using, the simplist is the following. I'm working in an assembly and I want to connect the 2 elbows:
I'm in a partstudio from the assembly and create a sketch defining the orthogonality of my route.
I create 3 planes:
I sketch on 3 planes. I know, it's ugly:
The rest is trivial:
Back to the assembly and I make a change, actually I make millions of changes:
It updates!
I know it's ugly, but it works 100% of the time. I do keep all of the components of a route inside a folder for tidiness and I've converted all my old routes to this simple style. I'm not saying that a fs for routing is a bad idea, it didn't work for me.
My biggest fear when designing is to create something no one can follow. These single feature routes can be impossible maintain or debug. When you have a parametric project and someone starts to deleting stuff, it'll kill the project and the model you created.
I'm happy and have all my routings controlled inside an assembly.
As a side note, I can now fill a computer rack with beer in less than a minute.

Re: Routing curve & Control point curve - Introduction of two new features for 3D curve creation
Two years of battle for a solution that’s ugly but works? Chris, you’ve just invented the engineering mantra
Re: Comment not Posting
Re: Every time I visit the onshape website I need to log in again. Is there a "remember me" option?
I too am annoyed by the logouts, and the questionable claim that logging people out is a security feature. My PC is locked inside my house, what extra security does logging out add for me?
In fact, I can't think of a scenario where security is actually improved by automatic logout. Let's say someone actually takes my computer, and has logged in to Windows somehow. If they're after my OnShape data, firstly, I have my passwords saved so they can still log right back in without knowing the password. And even if I didn't have passwords saved, they could reset my OnShape password because they've got my computer and thus access to my emails.
Any security conscious person isn't leaving their computer unlocked anyway, so it just seems like a weird decision to make, like no one at OnShape has really thought about security carefully.
Maybe there is some very rare, convoluted scenario you could come up with, a one-in-a-billion occurrence, where automatic logout protects your data, but there's absolutely no reason to make it mandatory for everyone else.

Re: Making a grommet to fit a curved surface
Sorry Jelte, i didn't see your response. Will try that also. Looks a bit more straightforward ;)
Re: Improvements to Onshape - December 13th, 2024
Thank you @NeilCooke and @Paul_Arden ! Thats awesome.
"beta" for us meant all Render Studios created until including February, as then Render Studio is "officially released".
Re: Deep negative imprint like in plasticine
There's a custom feature called Project Body that is useful for this. It can basically cast the "shadow" of a part, which you can then use as an extrusion profile. I worked up an example here. Now what I'm not sure of is whether Project Body will work on an stl, but I kind of doubt it