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Best Of
Re: Can you use "conditionals" with variables?
Yes and yes. The syntax for your conditional expression is:
Finally, if you need fancier logic, you can get and set variables in a custom feature.
#x > 10 ? 0.5 * #x : #x<br>Another possibility (without using a custom feature) is something like:
{ 202 : 0.248 in, 204 : 0.491 in, 305 : 0.612 in}[#keyNumber]<br>which if #keyNumberis 202 will evaluate to 0.248 in, etc (what this expression does is define a map from key to length and then does a lookup in this map).Finally, if you need fancier logic, you can get and set variables in a custom feature.
Draw (New Custom Feature!)
Draw (New Custom Feature)
https://cad.onshape.com/documents/bad94104a5ecdd5d422a7b40/w/ce1f9d49a79762d0e2431752/e/4fea5d9770def4e66ed79f03Happy feature Friday!
With this custom feature, you can create a spline (or polyline) and sweep by dragging the manipulator triad.
If you like this feature, check out Freeform Spline by @Evan_Reese.
Thanks @ilya_baran for the manipulator advice.

Sculpt Surface update to Release 3!
Sorry for taking so long to update this feature, but there's finally some new functionality to sculpt surface!
New Features:
1. Edge Static sculpt mode: Previously, sculpt surface would fail for faces that had tangencies defined at the edges (like a face with tangent faces around it). In order to be able to get around this, as well as to make sculpt face more useful for engineering purposes (where hard, rigidly defined edges are necessary for many designs), a new mode of sculpt has been made that will preserve all outer edges of a face. (It uses Fill Surface at its core, and uses manipulators to adjust reference points).
2. "Do Not Rebuild" button: Sculpt tend to take a while to rebuild (I haven't put too much effort into optimizing for performance yet), and so there is a new checkbox that allows the user to enable/disable the building of the final output so that sculpting can be done quickly, and then built before finishing the feature.
3. Reference sketches for both modes are possible: For Edge Static mode, reference points are used, and for Edge Dynamic mode reference U and V splines are used. There isn't an ability to define parametrically the height of the sculpt points or use external references once sculpt is started, but that will likely be implemented in the next update.
https://cad.onshape.com/documents/b8730d44070bc0466ad80444/w/b111d39908fbb971f1521124/e/d31d352b7aa2783efde5d023


New Features:
1. Edge Static sculpt mode: Previously, sculpt surface would fail for faces that had tangencies defined at the edges (like a face with tangent faces around it). In order to be able to get around this, as well as to make sculpt face more useful for engineering purposes (where hard, rigidly defined edges are necessary for many designs), a new mode of sculpt has been made that will preserve all outer edges of a face. (It uses Fill Surface at its core, and uses manipulators to adjust reference points).
2. "Do Not Rebuild" button: Sculpt tend to take a while to rebuild (I haven't put too much effort into optimizing for performance yet), and so there is a new checkbox that allows the user to enable/disable the building of the final output so that sculpting can be done quickly, and then built before finishing the feature.
3. Reference sketches for both modes are possible: For Edge Static mode, reference points are used, and for Edge Dynamic mode reference U and V splines are used. There isn't an ability to define parametrically the height of the sculpt points or use external references once sculpt is started, but that will likely be implemented in the next update.
https://cad.onshape.com/documents/b8730d44070bc0466ad80444/w/b111d39908fbb971f1521124/e/d31d352b7aa2783efde5d023
Re: How to design a sword blade
@wyliam_luce Why did you have to choose the Master Sword? If it were any other sword I simply would have directed you to the Onshape learing center. However, as a Zelda fan, and Onshape fan, I'm obligated to take this to the next level!
To make something like the Master Sword, you will need to learn Onshape. The best way to do that is with the self paced tutorials found here: Onshape Self Paced Courses
A model like this will most likely use the following features:
- Loft
- Extrude
- Move face
- Revolve
- Boolean
- Linear pattern
- Split
- Delete part
- Mirror
Here is a quick model I worked up, not intended for manufacturing. To do this better, you would need to properly constrain everything, use real life dimensions, and change up a few of the features.
Legend of Zelda Master Sword (Breath of the wild) - MP
https://cad.onshape.com/documents/18fce584d3ab34ccc5ff5df4/w/37152a392e087e5e96a7a7c8/e/ea217e5b0a4b45db677ddb98
Re: How to design a sword blade
@ian_davis836
I made this a long time ago for another user. Hope this helps!
https://cad.onshape.com/documents/c445a2a98e822aa0e6d524ac/w/e6ec8c754244ce6857b78a3e/e/cd4992999a933e1d50ad8702

I made this a long time ago for another user. Hope this helps!
https://cad.onshape.com/documents/c445a2a98e822aa0e6d524ac/w/e6ec8c754244ce6857b78a3e/e/cd4992999a933e1d50ad8702




