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When to add draft, etc.
dan_engerer
Member Posts: 63 PRO
Hello. I have an engineering workflow question. As designers, DFM (design for manufacturing) should permeate the entire design process, not just being saved until the end. That being said, I'm wondering when it is best to add draft to a part. Generally speaking, these manufacturing features are a bit of a distraction from the actual part design, and they're usually left until the end. Naturally, this can cause huge problems, such as breaking mates, etc. all at the last minute.
At the same time, I'd imagine that adding draft early on in the part design has the potential to clutter up a feature tree very quickly. It's also annoying to click on a feature only to see that you've clicked on the "draft" instead of the "extrude" itself - making modifications more time consuming as you find the original feature.
Just curious how the rest of you work, as I'm trying to set up a good engineering workflow.
Thanks,
At the same time, I'd imagine that adding draft early on in the part design has the potential to clutter up a feature tree very quickly. It's also annoying to click on a feature only to see that you've clicked on the "draft" instead of the "extrude" itself - making modifications more time consuming as you find the original feature.
Just curious how the rest of you work, as I'm trying to set up a good engineering workflow.
Thanks,
0
Comments
If you have an extruded cube and you reference an edge ID after a draft feature you are referencing the draft feature's new edge ID and not the extrude feature's. You are more likely to delete or modify the draft before you would modify the extrude hence the original edge ID is stronger than the post-draft edge ID which has been changed. I also avoid using a draft inside the extrude feature since a draft in a new feature can be more easily controlled and modified.
Having stronger references in the Part Studio vs assembly is a better trade-off since an issue in a Part Studio can grow much larger when it affects multiple assemblies. You can fix a few mates in an assembly more easily than you can fix an issue in a Part Studio which is referenced in many places.
As I learned in the Onshape Bootcamp it is best to reference cylindrical faces over planar faces since their geometry can be modified less often. They are not perfect, but it's advised to use them over planar faces when possible. These location selections can help mitigate the issue of missing or consumed references.
Getting the parting line correct is very important because changing it at the end tends to create a mess. Focus on the parting line, slides, inserts and how the mold will function. Design around these concepts and talk with your molder to make sure you're not doing something crazy. Not all tool makers build the same way, so have a conversation with them.
Eventually you need a moldable part and good planning is always a great practice. You will have to traverse your feature tree from beginning to end fixing your model. There's no escaping this. This is what the best designers do. It's part of the process.
For my last pass when finalizing a moldable design, I'll go through the feature list one by one and clean up the model. The better designers require the least amount of change in the end and converge on the solution sooner. No one can get it done in the 1st pass unless it's a really simple design.
As far as breaking mates, I usually mate by coordinates or in OS use a mate connector. Most my plastic parts in OS start with a mate connector at the origin. Hopefully your 1st feature won't fail.