Welcome to the Onshape forum! Ask questions and join in the discussions about everything Onshape.
First time visiting? Here are some places to start:- Looking for a certain topic? Check out the categories filter or use Search (upper right).
- Need support? Ask a question to our Community Support category.
- Please submit support tickets for bugs but you can request improvements in the Product Feedback category.
- Be respectful, on topic and if you see a problem, Flag it.
If you would like to contact our Community Manager personally, feel free to send a private message or an email.
Limits on mates
Jean-Robert
Member Posts: 3 ✭
Hi all,
For my first post, I would like to congratulate all the Onshape team for this great work.
I'm very impressed by the already done job !
I've created and make public 2 models using mates :
https://cad.onshape.com/documents/48a3f2e6f67a4aea9d6d097b/w/b6f4ee9e22e04c7394369f41
https://cad.onshape.com/documents/154ce2da51284e048f6177f9/w/5d6c05c499e846d2b2b36429
If you play with the assemblies, you can see that the limits are missing, and the parts can move infinitly.
Do you plan to implement limits the features like SW or something else ?
Regards
Jean-Robert
For my first post, I would like to congratulate all the Onshape team for this great work.
I'm very impressed by the already done job !
I've created and make public 2 models using mates :
https://cad.onshape.com/documents/48a3f2e6f67a4aea9d6d097b/w/b6f4ee9e22e04c7394369f41
https://cad.onshape.com/documents/154ce2da51284e048f6177f9/w/5d6c05c499e846d2b2b36429
If you play with the assemblies, you can see that the limits are missing, and the parts can move infinitly.
Do you plan to implement limits the features like SW or something else ?
Regards
Jean-Robert
1
Comments
thank you.
Yes our plan is to do exactly that. Because of our approach to Mates as more of a mechanism style joint. The idea of a zero point, and the concept of limits can be applied to any mate.
So this is coming, as with a lot of stuff.
I do have a question, there are 2 ways to tackle this problem that are obvious. I wonder which you would find more useful
- One is to add settings a mate so that is only allowed to move through a start and end value (limit)
- Another is to use a collision detection method. Where movement stops when something hits something else. In Solidworks they have a few ways to do this, like dynamic collision detection.
Which of these would you find more useful to start?The collision detection method is smart but from my point of view, add settings to specify a start and an end values is more useful.
Most of the time, our models are simplified. If you check the url of the cylinder I gave in my first message, in the true life the rod extension is limited by the inner geometry which is not modeled in this case. The best is to use limit values for this model.
So the 1st solution is more useful to start.
It allows to add design intent as well. (That could be used downstream: configurations, drawings, documentation, manuals...)
Dries
Edit: I just sectioned and then intentionally over-rotated and see the collision marked in red. That meets my needs just fine for new. I'd still love for collision detection to eventually limit the movement of the parts
The highlighting in section views would cover two thirds of the balance.
Given the latency inseparable from computation of collisions in the cloud, I can't see how this could ever be a realistic, real-time option, except for those whose geographical location yielded round trip ping times more normally associated with Ethernet LANs.
Unless or until we repeal the limits on the speed of light I'm guessing irreducible latency for the great majority of cloud users is like death and taxes.