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Duplicate and rotate a sketch / sketch entity normal to the sketch plane?

tom_augertom_auger Member Posts: 92 ✭✭
Here I go asking questions again that are probably complete bass-ackwards, but you folk have been so helpful and quick to respond that I keep coming back for more help! (So, thank you in advance!)

This wedge-shaped item above is a Loft of two triangular faces, one at 90 degrees to the other, normal to the surface of the original sketch plane.  You can see the two sketches below:

I create this by simply creating a new plane that was perpendicular to the first sketch plane and then re-drawing my shape, using the same dimensions that I recorded from the previous shape. However, they are not "linked" in the sense that the dimensions (ie: the length of the triangle from the tip to the base) of the first shape do not "drive" those of the second shape.

Is there another way I could have approached this using a rotation or patterning approach? Can you duplicate and rotate an entire sketch's plane after the fact?

Alternatively, there might have been a completely different modeling approach that might have yielded equivalent results. I rtried extrude + draft, but that made the back face draft as well so I didn't get the same resulting shape.

Thanks and be safe my virtual friends.

Tom from Toronto

Best Answer


  • tom_augertom_auger Member Posts: 92 ✭✭
    Worked a bloody charm. Cheers!
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