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3dm stuck on "importing"

famadorianfamadorian Member Posts: 390 ✭✭✭
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  • famadorianfamadorian Member Posts: 390 ✭✭✭
    ok, it seems to have finally loaded, but it has more than 2500 instances;)

    Rhino opens it without problems though. 

    Should I simplify it or is there something better to do?




  • john_mcclaryjohn_mcclary Member, Developers Posts: 3,935 PRO
    edited April 2020
    Because you have 1 import for the entire project, it will be the same speed until you remove entities from the import.
    Since all parts of an import live in one part studio, they have to build sequentially.

    Due to the size of your project. Try importing each sub assembly as a separate 3dm
    that will allow the project to be split into multiple part studios allowing Onshape to spin up multiple servers to build the part studios in parallel.

    Then, unfortunately, you will need to re-build your main assembly natively in Onshape.

    After you do that once, future updates should be nearly automagicly updated in your Onshape assembly.
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