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How do I remove a lofted part whilst still merging another part with it?
Sajana_397
Member Posts: 3 EDU
I wanted to create some glasses, but they contain complex curves which I don't really know how to make. So I create a lofted part that is the correct shape and transformed the 'un-curved' glasses frame into it. However, it seems you cannot delete a lofted part whilst still merging it. I don't know how else to create this shape. Please help
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Best Answers
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billy2 Member, OS Professional, Mentor, Developers, User Group Leader Posts: 2,071 PROYou could try and thicken subtract the inner face leaving the glass frame remaining.
When your done and it's complete, do it again but this time use surfaces. Create each sheet of the glasses and then enclose them into a solid.
If you extrude a solid block you'll get 6 flat surfaces and you don't have the controls to sculpt each face. If you start thinking about boundary representations and enclosing a volume with sheets, you can create anything. With surfacing you're building the volume. one sheet at a time. With solids you end up whittling away at your volume and it takes more features.
Looking your glasses, I'd create the front surface, then extrude the frame up to the surface.
Share your model and I'll build it with your sketches, I'll show you what I mean.
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Sajana_397 Member Posts: 3 EDUThank you billy2 for the suggestions, but I have found a way to make the correct shape. Thanks though.0
Answers
When your done and it's complete, do it again but this time use surfaces. Create each sheet of the glasses and then enclose them into a solid.
If you extrude a solid block you'll get 6 flat surfaces and you don't have the controls to sculpt each face. If you start thinking about boundary representations and enclosing a volume with sheets, you can create anything. With surfacing you're building the volume. one sheet at a time. With solids you end up whittling away at your volume and it takes more features.
Looking your glasses, I'd create the front surface, then extrude the frame up to the surface.
Share your model and I'll build it with your sketches, I'll show you what I mean.